Strip debug logging from the game, fix screen weirdness
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@@ -3,6 +3,7 @@ using UnityEngine;
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using UnityEngine.Playables;
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using System.Linq;
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using System.Threading.Tasks;
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using Core;
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using Input;
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namespace Interactions
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@@ -156,7 +157,7 @@ namespace Interactions
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{
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if (timelineAsset == null)
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{
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Debug.LogWarning("[InteractionTimelineAction] Timeline asset is null");
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Logging.Warning("[InteractionTimelineAction] Timeline asset is null");
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return true; // Return true to continue the interaction flow
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}
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@@ -175,7 +176,7 @@ namespace Interactions
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}
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else
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{
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Debug.LogWarning($"[InteractionTimelineAction] Could not find track named '{mapping.playerTrackName}' for player binding");
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Logging.Warning($"[InteractionTimelineAction] Could not find track named '{mapping.playerTrackName}' for player binding");
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}
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}
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catch (Exception ex)
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@@ -195,7 +196,7 @@ namespace Interactions
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}
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else
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{
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Debug.LogWarning($"[InteractionTimelineAction] Could not find track named '{mapping.pulverTrackName}' for follower binding");
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Logging.Warning($"[InteractionTimelineAction] Could not find track named '{mapping.pulverTrackName}' for follower binding");
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}
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}
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catch (Exception ex)
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@@ -212,7 +213,7 @@ namespace Interactions
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playableDirector.stopped += OnPlayableDirectorStopped;
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// Log the timeline playback
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Debug.Log($"[InteractionTimelineAction] Playing timeline {timelineAsset.name} for event {mapping.eventType}");
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Logging.Debug($"[InteractionTimelineAction] Playing timeline {timelineAsset.name} for event {mapping.eventType}");
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// Play the timeline
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playableDirector.Play();
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@@ -224,7 +225,7 @@ namespace Interactions
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bool result = await _currentPlaybackTCS.Task;
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// Log completion
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Debug.Log($"[InteractionTimelineAction] Timeline {timelineAsset.name} playback completed with result: {result}");
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Logging.Debug($"[InteractionTimelineAction] Timeline {timelineAsset.name} playback completed with result: {result}");
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// Clear the task completion source
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_currentPlaybackTCS = null;
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@@ -237,7 +238,7 @@ namespace Interactions
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if (director != playableDirector || _currentPlaybackTCS == null)
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return;
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Debug.Log($"[InteractionTimelineAction] PlayableDirector stopped. Signaling completion.");
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Logging.Debug($"[InteractionTimelineAction] PlayableDirector stopped. Signaling completion.");
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// Signal completion when the director stops
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_currentPlaybackTCS.TrySetResult(true);
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@@ -250,7 +251,7 @@ namespace Interactions
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// If the TCS still exists after timeout, complete it with failure
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if (_currentPlaybackTCS != null)
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{
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Debug.LogWarning($"[InteractionTimelineAction] Timeline playback timed out after {timeoutDuration} seconds");
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Logging.Warning($"[InteractionTimelineAction] Timeline playback timed out after {timeoutDuration} seconds");
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_currentPlaybackTCS.TrySetResult(false);
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}
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}
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