Strip debug logging from the game, fix screen weirdness
This commit is contained in:
@@ -116,7 +116,7 @@ namespace LevelS
|
||||
|
||||
private async void OnMenuConfirm()
|
||||
{
|
||||
var progress = new Progress<float>(p => Debug.Log($"Loading progress: {p * 100:F0}%"));
|
||||
var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
|
||||
await SceneManagerService.Instance.SwitchSceneAsync(switchData.targetLevelSceneName, progress);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user