Strip debug logging from the game, fix screen weirdness

This commit is contained in:
Michal Pikulski
2025-10-14 15:53:58 +02:00
parent 18be597424
commit e8180b21bf
65 changed files with 768 additions and 411 deletions

View File

@@ -2,6 +2,7 @@
using System.Collections;
using Pooling;
using AppleHills.Core.Interfaces;
using Core;
namespace Minigames.DivingForPictures
{
@@ -72,7 +73,7 @@ namespace Minigames.DivingForPictures
StopBubbleBehavior();
// Debug log for troubleshooting
Debug.Log($"[Bubble] Paused bubble: {name}");
Logging.Debug($"[Bubble] Paused bubble: {name}");
}
/// <summary>
@@ -86,7 +87,7 @@ namespace Minigames.DivingForPictures
StartBubbleBehavior();
// Debug log for troubleshooting
Debug.Log($"[Bubble] Resumed bubble: {name}");
Logging.Debug($"[Bubble] Resumed bubble: {name}");
}
/// <summary>
@@ -195,7 +196,7 @@ namespace Minigames.DivingForPictures
BubblePool pool = FindFirstObjectByType<BubblePool>();
if (pool != null)
{
Debug.LogWarning("Bubble is missing its parent pool reference, finding pool as fallback");
Logging.Warning("Bubble is missing its parent pool reference, finding pool as fallback");
pool.ReturnBubble(this);
}
else

View File

@@ -1,4 +1,5 @@
using UnityEngine;
using Core;
using UnityEngine;
using Pooling;
namespace Minigames.DivingForPictures
@@ -36,7 +37,7 @@ namespace Minigames.DivingForPictures
/// </summary>
public override void LogPoolStats()
{
Debug.Log($"[BubblePool] Pooled bubbles: {pooledObjects.Count}/{maxPoolSize} (Created: {totalCreated}, Returned: {totalReturned})");
Logging.Debug($"[BubblePool] Pooled bubbles: {pooledObjects.Count}/{maxPoolSize} (Created: {totalCreated}, Returned: {totalReturned})");
}
}
}

View File

@@ -2,6 +2,7 @@
using UnityEngine;
using AppleHills.Core.Settings;
using AppleHills.Core.Interfaces;
using Core;
namespace Minigames.DivingForPictures
{
@@ -106,7 +107,7 @@ namespace Minigames.DivingForPictures
}
}
Debug.Log("[BubbleSpawner] Paused");
Logging.Debug("[BubbleSpawner] Paused");
}
/// <summary>
@@ -131,7 +132,7 @@ namespace Minigames.DivingForPictures
}
}
Debug.Log("[BubbleSpawner] Resumed");
Logging.Debug("[BubbleSpawner] Resumed");
}
/// <summary>
@@ -153,7 +154,7 @@ namespace Minigames.DivingForPictures
if (_devSettings == null) return;
_nextSpawnInterval = GetRandomizedInterval();
Debug.Log($"[BubbleSpawner] Next spawn interval set to: {_nextSpawnInterval:F2}s");
Logging.Debug($"[BubbleSpawner] Next spawn interval set to: {_nextSpawnInterval:F2}s");
}
/// <summary>
@@ -239,7 +240,7 @@ namespace Minigames.DivingForPictures
bubble.speed *= _devSettings.BubbleSurfacingSpeedFactor;
}
Debug.Log($"[BubbleSpawner] Started surfacing mode. Bubbles slowed to {_devSettings.BubbleSurfacingSpeedFactor * 100}% speed.");
Logging.Debug($"[BubbleSpawner] Started surfacing mode. Bubbles slowed to {_devSettings.BubbleSurfacingSpeedFactor * 100}% speed.");
}
/// <summary>
@@ -258,7 +259,7 @@ namespace Minigames.DivingForPictures
/// </summary>
private IEnumerator SpawnBubblesRoutine()
{
Debug.Log("[BubbleSpawner] Started bubble spawning coroutine");
Logging.Debug("[BubbleSpawner] Started bubble spawning coroutine");
while (enabled && gameObject.activeInHierarchy && !_isPaused)
{
@@ -269,7 +270,7 @@ namespace Minigames.DivingForPictures
_spawnCoroutine = null;
Debug.Log("[BubbleSpawner] Bubble spawning coroutine ended");
Logging.Debug("[BubbleSpawner] Bubble spawning coroutine ended");
}
}
}