Strip debug logging from the game, fix screen weirdness
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@@ -2,6 +2,7 @@
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using System.Collections;
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using Pooling;
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using AppleHills.Core.Interfaces;
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using Core;
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namespace Minigames.DivingForPictures
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{
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@@ -72,7 +73,7 @@ namespace Minigames.DivingForPictures
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StopBubbleBehavior();
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// Debug log for troubleshooting
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Debug.Log($"[Bubble] Paused bubble: {name}");
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Logging.Debug($"[Bubble] Paused bubble: {name}");
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}
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/// <summary>
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@@ -86,7 +87,7 @@ namespace Minigames.DivingForPictures
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StartBubbleBehavior();
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// Debug log for troubleshooting
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Debug.Log($"[Bubble] Resumed bubble: {name}");
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Logging.Debug($"[Bubble] Resumed bubble: {name}");
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}
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/// <summary>
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@@ -195,7 +196,7 @@ namespace Minigames.DivingForPictures
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BubblePool pool = FindFirstObjectByType<BubblePool>();
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if (pool != null)
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{
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Debug.LogWarning("Bubble is missing its parent pool reference, finding pool as fallback");
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Logging.Warning("Bubble is missing its parent pool reference, finding pool as fallback");
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pool.ReturnBubble(this);
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}
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else
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