Strip debug logging from the game, fix screen weirdness

This commit is contained in:
Michal Pikulski
2025-10-14 15:53:58 +02:00
parent 18be597424
commit e8180b21bf
65 changed files with 768 additions and 411 deletions

View File

@@ -1,4 +1,5 @@
using UnityEngine;
using Core;
using UnityEngine;
using Pooling;
namespace Minigames.DivingForPictures
@@ -36,7 +37,7 @@ namespace Minigames.DivingForPictures
/// </summary>
public override void LogPoolStats()
{
Debug.Log($"[BubblePool] Pooled bubbles: {pooledObjects.Count}/{maxPoolSize} (Created: {totalCreated}, Returned: {totalReturned})");
Logging.Debug($"[BubblePool] Pooled bubbles: {pooledObjects.Count}/{maxPoolSize} (Created: {totalCreated}, Returned: {totalReturned})");
}
}
}