Strip debug logging from the game, fix screen weirdness
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using Core;
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using UnityEngine;
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using Pooling;
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namespace Minigames.DivingForPictures
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@@ -36,7 +37,7 @@ namespace Minigames.DivingForPictures
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/// </summary>
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public override void LogPoolStats()
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{
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Debug.Log($"[BubblePool] Pooled bubbles: {pooledObjects.Count}/{maxPoolSize} (Created: {totalCreated}, Returned: {totalReturned})");
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Logging.Debug($"[BubblePool] Pooled bubbles: {pooledObjects.Count}/{maxPoolSize} (Created: {totalCreated}, Returned: {totalReturned})");
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}
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}
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}
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