Strip debug logging from the game, fix screen weirdness
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@@ -1,6 +1,7 @@
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using UnityEngine;
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using System;
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using System.Collections;
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using Core;
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namespace Minigames.DivingForPictures
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{
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@@ -29,7 +30,7 @@ namespace Minigames.DivingForPictures
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private void Awake()
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{
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Debug.Log("Monster created: " + gameObject.name);
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Logging.Debug("Monster created: " + gameObject.name);
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if (detectionCollider == null)
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detectionCollider = GetComponent<CircleCollider2D>();
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@@ -48,7 +49,7 @@ namespace Minigames.DivingForPictures
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private void OnDestroy()
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{
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Debug.Log("Monster destroyed: " + gameObject.name);
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Logging.Debug("Monster destroyed: " + gameObject.name);
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}
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private IEnumerator CheckIfOffScreen()
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