Strip debug logging from the game, fix screen weirdness

This commit is contained in:
Michal Pikulski
2025-10-14 15:53:58 +02:00
parent 18be597424
commit e8180b21bf
65 changed files with 768 additions and 411 deletions

View File

@@ -1,6 +1,7 @@
using UnityEngine;
using System;
using System.Collections;
using Core;
namespace Minigames.DivingForPictures
{
@@ -29,7 +30,7 @@ namespace Minigames.DivingForPictures
private void Awake()
{
Debug.Log("Monster created: " + gameObject.name);
Logging.Debug("Monster created: " + gameObject.name);
if (detectionCollider == null)
detectionCollider = GetComponent<CircleCollider2D>();
@@ -48,7 +49,7 @@ namespace Minigames.DivingForPictures
private void OnDestroy()
{
Debug.Log("Monster destroyed: " + gameObject.name);
Logging.Debug("Monster destroyed: " + gameObject.name);
}
private IEnumerator CheckIfOffScreen()