Strip debug logging from the game, fix screen weirdness

This commit is contained in:
Michal Pikulski
2025-10-14 15:53:58 +02:00
parent 18be597424
commit e8180b21bf
65 changed files with 768 additions and 411 deletions

View File

@@ -1,4 +1,5 @@
using UnityEngine;
using Core;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Input;
@@ -99,7 +100,7 @@ namespace Minigames.DivingForPictures.PictureCamera
{
// Fire the tap event that PhotoSequenceController will listen to
OnViewfinderTapped?.Invoke();
Debug.Log($"[MDPI] Viewfinder OnTap: {position}");
Logging.Debug($"[MDPI] Viewfinder OnTap: {position}");
}
}
@@ -109,7 +110,7 @@ namespace Minigames.DivingForPictures.PictureCamera
{
// Fire the hold start event
OnViewfinderHoldStarted?.Invoke();
Debug.Log($"[MDPI] Viewfinder OnHoldStart: {position}");
Logging.Debug($"[MDPI] Viewfinder OnHoldStart: {position}");
}
}
@@ -124,7 +125,7 @@ namespace Minigames.DivingForPictures.PictureCamera
{
// Fire the hold end event
OnViewfinderHoldEnded?.Invoke();
Debug.Log($"[MDPI] Viewfinder OnHoldEnd: {position}");
Logging.Debug($"[MDPI] Viewfinder OnHoldEnd: {position}");
}
}