Strip debug logging from the game, fix screen weirdness
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using Core;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using Input;
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@@ -99,7 +100,7 @@ namespace Minigames.DivingForPictures.PictureCamera
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{
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// Fire the tap event that PhotoSequenceController will listen to
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OnViewfinderTapped?.Invoke();
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Debug.Log($"[MDPI] Viewfinder OnTap: {position}");
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Logging.Debug($"[MDPI] Viewfinder OnTap: {position}");
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}
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}
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@@ -109,7 +110,7 @@ namespace Minigames.DivingForPictures.PictureCamera
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{
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// Fire the hold start event
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OnViewfinderHoldStarted?.Invoke();
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Debug.Log($"[MDPI] Viewfinder OnHoldStart: {position}");
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Logging.Debug($"[MDPI] Viewfinder OnHoldStart: {position}");
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}
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}
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@@ -124,7 +125,7 @@ namespace Minigames.DivingForPictures.PictureCamera
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{
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// Fire the hold end event
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OnViewfinderHoldEnded?.Invoke();
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Debug.Log($"[MDPI] Viewfinder OnHoldEnd: {position}");
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Logging.Debug($"[MDPI] Viewfinder OnHoldEnd: {position}");
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}
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}
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