Strip debug logging from the game, fix screen weirdness

This commit is contained in:
Michal Pikulski
2025-10-14 15:53:58 +02:00
parent 18be597424
commit e8180b21bf
65 changed files with 768 additions and 411 deletions

View File

@@ -2,6 +2,7 @@
using AppleHills.Core.Settings;
using Input;
using AppleHillsCamera;
using Core;
namespace Minigames.DivingForPictures
{
@@ -59,11 +60,11 @@ namespace Minigames.DivingForPictures
edgeAnchor = FindObjectOfType<EdgeAnchor>();
if (edgeAnchor == null)
{
Debug.LogWarning("[PlayerController] No EdgeAnchor found in scene. Origin Y position won't update with camera changes.");
Logging.Warning("[PlayerController] No EdgeAnchor found in scene. Origin Y position won't update with camera changes.");
}
else
{
Debug.Log($"[PlayerController] Auto-connected to EdgeAnchor on {edgeAnchor.gameObject.name}");
Logging.Debug($"[PlayerController] Auto-connected to EdgeAnchor on {edgeAnchor.gameObject.name}");
}
}
}
@@ -101,7 +102,7 @@ namespace Minigames.DivingForPictures
InputManager.Instance?.SetDefaultConsumer(this);
_isInitialized = true;
Debug.Log("[PlayerController] Initialized");
Logging.Debug("[PlayerController] Initialized");
}
private void OnDestroy()
@@ -120,7 +121,7 @@ namespace Minigames.DivingForPictures
/// </summary>
public void OnTap(Vector2 worldPosition)
{
// Debug.Log($"[EndlessDescenderController] OnTap at {worldPosition}");
// Logging.Debug($"[EndlessDescenderController] OnTap at {worldPosition}");
float targetX = Mathf.Clamp(worldPosition.x, _settings.ClampXMin, _settings.ClampXMax);
// Calculate tap direction (+1 for right, -1 for left)
@@ -141,7 +142,7 @@ namespace Minigames.DivingForPictures
/// </summary>
public void OnHoldStart(Vector2 worldPosition)
{
// Debug.Log($"[EndlessDescenderController] OnHoldStart at {worldPosition}");
// Logging.Debug($"[EndlessDescenderController] OnHoldStart at {worldPosition}");
_targetFingerX = Mathf.Clamp(worldPosition.x, _settings.ClampXMin, _settings.ClampXMax);
_isTouchActive = true;
}
@@ -151,7 +152,7 @@ namespace Minigames.DivingForPictures
/// </summary>
public void OnHoldMove(Vector2 worldPosition)
{
// Debug.Log($"[EndlessDescenderController] OnHoldMove at {worldPosition}");
// Logging.Debug($"[EndlessDescenderController] OnHoldMove at {worldPosition}");
_targetFingerX = Mathf.Clamp(worldPosition.x, _settings.ClampXMin, _settings.ClampXMax);
}
@@ -160,7 +161,7 @@ namespace Minigames.DivingForPictures
/// </summary>
public void OnHoldEnd(Vector2 worldPosition)
{
// Debug.Log($"[EndlessDescenderController] OnHoldEnd at {worldPosition}");
// Logging.Debug($"[EndlessDescenderController] OnHoldEnd at {worldPosition}");
_isTouchActive = false;
}