Strip debug logging from the game, fix screen weirdness
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using GogoGaga.OptimizedRopesAndCables;
|
||||
using Core;
|
||||
using GogoGaga.OptimizedRopesAndCables;
|
||||
using UnityEngine;
|
||||
|
||||
public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
@@ -46,7 +47,7 @@ public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
if (targetTransform != null)
|
||||
{
|
||||
target = targetTransform;
|
||||
if (debugLog) Debug.Log($"[RopeEndPhysicsFollower] Using assigned target transform: {target.name}");
|
||||
if (debugLog) Logging.Debug($"[RopeEndPhysicsFollower] Using assigned target transform: {target.name}");
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(targetTag))
|
||||
{
|
||||
@@ -54,7 +55,7 @@ public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
if (found)
|
||||
{
|
||||
target = found.transform;
|
||||
if (debugLog) Debug.Log($"[RopeEndPhysicsFollower] Found target by tag '{targetTag}': {target.name}");
|
||||
if (debugLog) Logging.Debug($"[RopeEndPhysicsFollower] Found target by tag '{targetTag}': {target.name}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,14 +72,14 @@ public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
if (canFall)
|
||||
{
|
||||
physicsVelocity = new Vector2(0, -initialFallImpulse);
|
||||
if (debugLog) Debug.Log($"[RopeEndPhysicsFollower] Initialized with target: {target.name}, initial Y velocity: {physicsVelocity.y}");
|
||||
if (debugLog) Logging.Debug($"[RopeEndPhysicsFollower] Initialized with target: {target.name}, initial Y velocity: {physicsVelocity.y}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = Vector2.zero;
|
||||
lastTargetPosition = transform.position;
|
||||
if (debugLog) Debug.Log($"[RopeEndPhysicsFollower] No target found");
|
||||
if (debugLog) Logging.Debug($"[RopeEndPhysicsFollower] No target found");
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
@@ -124,7 +125,7 @@ public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
// Debug log to track vertical hanging behavior
|
||||
if (debugLog && Time.frameCount % 120 == 0)
|
||||
{
|
||||
Debug.Log($"[RopeEndPhysicsFollower] Vertical hanging: target X={target.position.x}, my X={transform.position.x}, offset={xOffset}");
|
||||
Logging.Debug($"[RopeEndPhysicsFollower] Vertical hanging: target X={target.position.x}, my X={transform.position.x}, offset={xOffset}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,7 +143,7 @@ public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
|
||||
if (debugLog && Time.frameCount % 60 == 0)
|
||||
{
|
||||
Debug.Log($"[RopeEndPhysicsFollower] Exceeding max distance: {exceededDistance}, applying constraint");
|
||||
Logging.Debug($"[RopeEndPhysicsFollower] Exceeding max distance: {exceededDistance}, applying constraint");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,7 +153,7 @@ public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
// Log physics state periodically for debugging
|
||||
if (debugLog && Time.frameCount % 60 == 0)
|
||||
{
|
||||
Debug.Log($"[RopeEndPhysicsFollower] Y position: {transform.position.y}, Y velocity: {physicsVelocity.y}, Distance: {currentDistance}/{maxDistance}");
|
||||
Logging.Debug($"[RopeEndPhysicsFollower] Y position: {transform.position.y}, Y velocity: {physicsVelocity.y}, Distance: {currentDistance}/{maxDistance}");
|
||||
}
|
||||
|
||||
// Apply physics velocity to position
|
||||
@@ -227,13 +228,13 @@ public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
if (attachedRope != null)
|
||||
{
|
||||
maxDistance = attachedRope.ropeLength;
|
||||
if (debugLog) Debug.Log($"[RopeEndPhysicsFollower] Found attached rope with length: {maxDistance}");
|
||||
if (debugLog) Logging.Debug($"[RopeEndPhysicsFollower] Found attached rope with length: {maxDistance}");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Default fallback value if no rope is found
|
||||
maxDistance = 2f;
|
||||
if (debugLog) Debug.Log("[RopeEndPhysicsFollower] No attached rope found, using default max distance");
|
||||
if (debugLog) Logging.Debug("[RopeEndPhysicsFollower] No attached rope found, using default max distance");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,7 +265,7 @@ public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
if (canFall)
|
||||
{
|
||||
physicsVelocity = new Vector2(physicsVelocity.x, -initialFallImpulse);
|
||||
if (debugLog) Debug.Log($"[RopeEndPhysicsFollower] Reset Y velocity to {physicsVelocity.y} after target change to {target.name}");
|
||||
if (debugLog) Logging.Debug($"[RopeEndPhysicsFollower] Reset Y velocity to {physicsVelocity.y} after target change to {target.name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -293,7 +294,7 @@ public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
pos.y = target.position.y;
|
||||
transform.position = pos;
|
||||
|
||||
if (debugLog) Debug.Log($"[RopeEndPhysicsFollower] Physics forcibly reset, new Y velocity: {physicsVelocity.y}");
|
||||
if (debugLog) Logging.Debug($"[RopeEndPhysicsFollower] Physics forcibly reset, new Y velocity: {physicsVelocity.y}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,6 +302,6 @@ public class RopeEndPhysicsFollower : MonoBehaviour
|
||||
public void SetMaxDistance(float distance)
|
||||
{
|
||||
maxDistance = distance;
|
||||
if (debugLog) Debug.Log($"[RopeEndPhysicsFollower] Max distance manually set to: {maxDistance}");
|
||||
if (debugLog) Logging.Debug($"[RopeEndPhysicsFollower] Max distance manually set to: {maxDistance}");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user