Strip debug logging from the game, fix screen weirdness
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using Core;
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using UnityEngine;
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using Pooling;
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@@ -26,7 +27,7 @@ namespace Minigames.DivingForPictures
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}
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else
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{
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Debug.LogWarning($"Attempted to return a GameObject without a Tile component: {tile.name}");
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Logging.Warning($"Attempted to return a GameObject without a Tile component: {tile.name}");
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Destroy(tile);
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}
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}
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