Strip debug logging from the game, fix screen weirdness
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@@ -3,6 +3,7 @@ using Interactions;
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using UnityEngine;
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using System;
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using AppleHills.Core.Settings;
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using Core;
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using UnityEngine.Serialization;
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namespace PuzzleS
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@@ -102,7 +103,7 @@ namespace PuzzleS
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}
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// Default fallback behavior
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Debug.Log($"[Puzzles] Prompt shown for {stepData?.stepId} on {gameObject.name}");
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Logging.Debug($"[Puzzles] Prompt shown for {stepData?.stepId} on {gameObject.name}");
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}
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/// <summary>
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@@ -118,7 +119,7 @@ namespace PuzzleS
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}
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// Default fallback behavior
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Debug.Log($"[Puzzles] Prompt hidden for {stepData?.stepId} on {gameObject.name}");
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Logging.Debug($"[Puzzles] Prompt hidden for {stepData?.stepId} on {gameObject.name}");
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}
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/// <summary>
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@@ -137,7 +138,7 @@ namespace PuzzleS
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}
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// Default fallback behavior
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Debug.Log($"[Puzzles] Player entered far range of {stepData?.stepId} on {gameObject.name}");
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Logging.Debug($"[Puzzles] Player entered far range of {stepData?.stepId} on {gameObject.name}");
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}
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/// <summary>
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@@ -156,7 +157,7 @@ namespace PuzzleS
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}
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// Default fallback behavior
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Debug.Log($"[Puzzles] Player entered close range of {stepData?.stepId} on {gameObject.name}");
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Logging.Debug($"[Puzzles] Player entered close range of {stepData?.stepId} on {gameObject.name}");
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}
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/// <summary>
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@@ -175,7 +176,7 @@ namespace PuzzleS
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}
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// Default fallback behavior
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Debug.Log($"[Puzzles] Player exited close range of {stepData?.stepId} on {gameObject.name}");
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Logging.Debug($"[Puzzles] Player exited close range of {stepData?.stepId} on {gameObject.name}");
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}
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/// <summary>
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@@ -194,7 +195,7 @@ namespace PuzzleS
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}
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// Default fallback behavior
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Debug.Log($"[Puzzles] Player exited far range of {stepData?.stepId} on {gameObject.name}");
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Logging.Debug($"[Puzzles] Player exited far range of {stepData?.stepId} on {gameObject.name}");
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}
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/// <summary>
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@@ -203,7 +204,7 @@ namespace PuzzleS
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public void UnlockStep()
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{
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_isUnlocked = true;
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Debug.Log($"[Puzzles] Step unlocked: {stepData?.stepId} on {gameObject.name}");
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Logging.Debug($"[Puzzles] Step unlocked: {stepData?.stepId} on {gameObject.name}");
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// Show indicator if enabled in settings
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if (puzzleIndicator != null)
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@@ -219,7 +220,7 @@ namespace PuzzleS
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if (_indicator == null)
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{
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Debug.LogWarning($"[Puzzles] Indicator prefab for {stepData?.stepId} does not implement IPuzzlePrompt");
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Logging.Warning($"[Puzzles] Indicator prefab for {stepData?.stepId} does not implement IPuzzlePrompt");
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}
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else
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{
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@@ -262,7 +263,7 @@ namespace PuzzleS
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public void LockStep()
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{
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_isUnlocked = false;
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Debug.Log($"[Puzzles] Step locked: {stepData?.stepId} on {gameObject.name}");
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Logging.Debug($"[Puzzles] Step locked: {stepData?.stepId} on {gameObject.name}");
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// Hide indicator
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if (_indicator != null)
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@@ -296,7 +297,7 @@ namespace PuzzleS
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if (!_isUnlocked) return;
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if (success)
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{
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Debug.Log($"[Puzzles] Step interacted: {stepData?.stepId} on {gameObject.name}");
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Logging.Debug($"[Puzzles] Step interacted: {stepData?.stepId} on {gameObject.name}");
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PuzzleManager.Instance?.MarkPuzzleStepCompleted(stepData);
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}
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}
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