Strip debug logging from the game, fix screen weirdness

This commit is contained in:
Michal Pikulski
2025-10-14 15:53:58 +02:00
parent 18be597424
commit e8180b21bf
65 changed files with 768 additions and 411 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using AppleHills.Data.CardSystem;
using Core;
using Data.CardSystem;
using Pixelplacement;
using UnityEngine;
@@ -251,7 +252,7 @@ namespace AppleHills.UI.CardSystem
// Animate card to center of slot using Pixelplacement.Tween
Tween.LocalPosition(cardUI.transform, Vector3.zero, 0.25f, 0f, Tween.EaseOutBack);
Debug.Log($"[AlbumViewPage] Placed card '{cardUI.GetCardData().Name}' in album slot");
Logging.Debug($"[AlbumViewPage] Placed card '{cardUI.GetCardData().Name}' in album slot");
}
/// <summary>

View File

@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using AppleHills.Data.CardSystem;
using Core;
using Data.CardSystem;
using Pixelplacement;
using UnityEngine;
@@ -137,7 +138,7 @@ namespace AppleHills.UI.CardSystem
}
else
{
Debug.LogWarning("[BoosterOpeningPage] No cards were obtained from the booster pack.");
Logging.Warning("[BoosterOpeningPage] No cards were obtained from the booster pack.");
UIPageController.Instance.PopPage();
}
}

View File

@@ -1,5 +1,6 @@
using System;
using AppleHills.Data.CardSystem;
using Core;
using Data.CardSystem;
using UnityEngine;
using UnityEngine.UI;
@@ -168,7 +169,7 @@ namespace AppleHills.UI.CardSystem
}
else
{
Debug.Log("[CardAlbumUI] No booster packs available");
Logging.Debug("[CardAlbumUI] No booster packs available");
// TODO: Show "no boosters available" message
}
}

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using AppleHills.Data.CardSystem;
using Core;
using Data.CardSystem;
using Pixelplacement;
using UnityEngine;
@@ -136,7 +137,7 @@ namespace AppleHills.UI.CardSystem
/// </summary>
private void OnChangeClothesClicked()
{
Debug.Log("[CardMenuPage] Change Clothes feature coming soon!");
Logging.Debug("[CardMenuPage] Change Clothes feature coming soon!");
// No implementation yet - "Coming soon" feature
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using AppleHills.Data.CardSystem;
using Core;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
@@ -37,7 +38,7 @@ namespace AppleHills.UI.CardSystem
/// </summary>
public void SetupCard(CardData cardData)
{
Debug.Log($"[CardUIElement] Setting up card with data: {cardData}");
Logging.Debug($"[CardUIElement] Setting up card with data: {cardData}");
this.cardData = cardData;
@@ -199,7 +200,7 @@ namespace AppleHills.UI.CardSystem
public void OnShowAnimation()
{
// Stub for card reveal animation
Debug.Log($"[CardUIElement] Showing card: {cardData?.Name}");
Logging.Debug($"[CardUIElement] Showing card: {cardData?.Name}");
// Could add animation code or call Animation Trigger here
}
@@ -209,7 +210,7 @@ namespace AppleHills.UI.CardSystem
public void OnMoveToBackpackAnimation()
{
// Stub for animation when card moves to backpack
Debug.Log($"[CardUIElement] Moving card to backpack: {cardData?.Name}");
Logging.Debug($"[CardUIElement] Moving card to backpack: {cardData?.Name}");
// Could add animation code or call Animation Trigger here
}
@@ -221,14 +222,14 @@ namespace AppleHills.UI.CardSystem
{
if (cardDefinition == null)
{
Debug.LogWarning("[CardUIElement] Cannot create card data: No card definition assigned");
Logging.Warning("[CardUIElement] Cannot create card data: No card definition assigned");
return;
}
cardData = cardDefinition.CreateCardData();
UpdateCardVisuals();
Debug.Log($"[CardUIElement] Created card from definition: {cardData.Name}");
Logging.Debug($"[CardUIElement] Created card from definition: {cardData.Name}");
}
#endif
}

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Core;
using UnityEngine;
namespace AppleHills.UI.CardSystem
@@ -49,7 +50,7 @@ namespace AppleHills.UI.CardSystem
page.TransitionIn();
OnPageChanged?.Invoke(page);
Debug.Log($"[UIPageController] Pushed page: {page.PageName}");
Logging.Debug($"[UIPageController] Pushed page: {page.PageName}");
}
/// <summary>
@@ -69,12 +70,12 @@ namespace AppleHills.UI.CardSystem
UIPage previousPage = _pageStack.Peek();
previousPage.TransitionIn();
OnPageChanged?.Invoke(previousPage);
Debug.Log($"[UIPageController] Popped to previous page: {previousPage.PageName}");
Logging.Debug($"[UIPageController] Popped to previous page: {previousPage.PageName}");
}
else
{
OnPageChanged?.Invoke(null);
Debug.Log("[UIPageController] Popped last page, no pages left in stack");
Logging.Debug("[UIPageController] Popped last page, no pages left in stack");
}
}
@@ -92,7 +93,7 @@ namespace AppleHills.UI.CardSystem
// Clear stack
_pageStack.Clear();
OnPageChanged?.Invoke(null);
Debug.Log("[UIPageController] Cleared page stack");
Logging.Debug("[UIPageController] Cleared page stack");
}
/// <summary>