Strip debug logging from the game, fix screen weirdness
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using AppleHills.Data.CardSystem;
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using Core;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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@@ -37,7 +38,7 @@ namespace AppleHills.UI.CardSystem
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/// </summary>
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public void SetupCard(CardData cardData)
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{
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Debug.Log($"[CardUIElement] Setting up card with data: {cardData}");
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Logging.Debug($"[CardUIElement] Setting up card with data: {cardData}");
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this.cardData = cardData;
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@@ -199,7 +200,7 @@ namespace AppleHills.UI.CardSystem
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public void OnShowAnimation()
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{
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// Stub for card reveal animation
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Debug.Log($"[CardUIElement] Showing card: {cardData?.Name}");
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Logging.Debug($"[CardUIElement] Showing card: {cardData?.Name}");
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// Could add animation code or call Animation Trigger here
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}
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@@ -209,7 +210,7 @@ namespace AppleHills.UI.CardSystem
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public void OnMoveToBackpackAnimation()
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{
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// Stub for animation when card moves to backpack
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Debug.Log($"[CardUIElement] Moving card to backpack: {cardData?.Name}");
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Logging.Debug($"[CardUIElement] Moving card to backpack: {cardData?.Name}");
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// Could add animation code or call Animation Trigger here
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}
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@@ -221,14 +222,14 @@ namespace AppleHills.UI.CardSystem
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{
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if (cardDefinition == null)
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{
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Debug.LogWarning("[CardUIElement] Cannot create card data: No card definition assigned");
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Logging.Warning("[CardUIElement] Cannot create card data: No card definition assigned");
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return;
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}
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cardData = cardDefinition.CreateCardData();
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UpdateCardVisuals();
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Debug.Log($"[CardUIElement] Created card from definition: {cardData.Name}");
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Logging.Debug($"[CardUIElement] Created card from definition: {cardData.Name}");
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}
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#endif
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}
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