Strip debug logging from the game, fix screen weirdness
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@@ -8,7 +8,7 @@ public class MainMenu : MonoBehaviour
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public async void StartGame()
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{
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// Replace with the actual scene name as set in Build Settings
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var progress = new Progress<float>(p => Debug.Log($"Loading progress: {p * 100:F0}%"));
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var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
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await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
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}
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