Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager - Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes - Add PauseMenu prefab, auto-loaded via the boostrap system - Automatically control PauseMenu visibility based on current scene Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #8
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@@ -72,6 +72,6 @@ MonoBehaviour:
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m_ActionEvents: []
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m_NeverAutoSwitchControlSchemes: 0
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m_DefaultControlScheme:
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m_DefaultActionMap: DefaultActionMap
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m_DefaultActionMap: 53d55b3c-f7c2-4706-a857-c615ecb16ff7
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m_SplitScreenIndex: -1
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m_Camera: {fileID: 0}
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2500
Assets/Prefabs/UI/PauseMenu.prefab
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2500
Assets/Prefabs/UI/PauseMenu.prefab
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File diff suppressed because it is too large
Load Diff
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Assets/Prefabs/UI/PauseMenu.prefab.meta
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Assets/Prefabs/UI/PauseMenu.prefab.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 6fb0d7fc6faad154b8c3e3cb7abb7c15
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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