Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager - Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes - Add PauseMenu prefab, auto-loaded via the boostrap system - Automatically control PauseMenu visibility based on current scene Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #8
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@@ -1,5 +1,6 @@
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using UnityEngine;
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using AppleHills.Core.Settings;
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using Input;
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namespace Minigames.DivingForPictures
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{
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