Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager - Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes - Add PauseMenu prefab, auto-loaded via the boostrap system - Automatically control PauseMenu visibility based on current scene Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #8
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@@ -31,7 +31,7 @@ MonoBehaviour:
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surfacingSpawnDelay: 5
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initialTileCount: 3
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tileSpawnBuffer: 1
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moveSpeed: 2
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moveSpeed: 1
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speedUpFactor: 0
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speedUpInterval: 10
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maxMoveSpeed: 12
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