Poop obstacle pipeline working
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@@ -21,6 +21,12 @@ namespace Minigames.BirdPooper
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{
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base.OnManagedAwake();
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// Tag as Projectile for target detection
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if (!gameObject.CompareTag("Projectile"))
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{
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gameObject.tag = "Projectile";
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}
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// Load settings
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settings = GameManager.GetSettingsObject<IBirdPooperSettings>();
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if (settings == null)
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@@ -37,16 +43,19 @@ namespace Minigames.BirdPooper
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Rigidbody2D rb = GetComponent<Rigidbody2D>();
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if (rb != null)
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{
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rb.bodyType = RigidbodyType2D.Dynamic;
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rb.gravityScale = 0f; // Manual gravity
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rb.bodyType = RigidbodyType2D.Kinematic; // Kinematic = manual control, no physics
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rb.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
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}
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// Verify collider is trigger (for target detection in Phase 5)
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Collider2D col = GetComponent<Collider2D>();
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if (col != null && !col.isTrigger)
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// Find and set all colliders to trigger (we use OnTriggerEnter2D)
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Collider2D[] colliders = GetComponentsInChildren<Collider2D>(true);
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foreach (Collider2D col in colliders)
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{
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Debug.LogWarning("[PoopProjectile] Collider should be set as Trigger for target detection!");
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if (!col.isTrigger)
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{
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col.isTrigger = true;
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Debug.Log($"[PoopProjectile] Set collider '{col.name}' to trigger");
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}
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}
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}
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@@ -91,12 +100,10 @@ namespace Minigames.BirdPooper
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/// <summary>
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/// Trigger collision detection for targets (Phase 5).
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/// TODO: Uncomment when Target.cs is implemented in Phase 5
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/// Uses OnTriggerEnter2D with trigger collider.
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/// </summary>
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private void OnTriggerEnter2D(Collider2D other)
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{
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// Phase 5 integration - currently commented out
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/*
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if (other.CompareTag("Target"))
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{
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// Notify target it was hit
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@@ -108,7 +115,6 @@ namespace Minigames.BirdPooper
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Destroy(gameObject);
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}
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*/
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}
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}
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}
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