WIP game over diving
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@@ -203,6 +203,7 @@ namespace Minigames.DivingForPictures
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}
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OnMonsterSpawned += DoMonsterSpawned;
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CinematicsManager.Instance.OnCinematicStopped += EndGame;
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}
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private void OnDestroy()
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@@ -674,8 +675,8 @@ namespace Minigames.DivingForPictures
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if (surfacingTimeline != null)
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{
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//Instead of surfacingTimeline, play the outro cinematic
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Debug.Log("Why am I stuck??");
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//CinematicsManager.Instance.LoadAndPlayCinematic("MinigameOutroPlayable");
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CinematicsManager.Instance.LoadAndPlayCinematic("SurfacingCinematic");
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CinematicsManager.Instance.ShowCinematicBackground(true);
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//surfacingTimeline.Play();
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//Logging.Debug("[DivingGameManager] Last tile left the screen, playing timeline");
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