First go around with save load system
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@@ -461,6 +461,13 @@ namespace Data.CardSystem
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#region ISaveParticipant Implementation
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private bool hasBeenRestored;
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/// <summary>
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/// Returns true if this participant has already had its state restored.
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/// </summary>
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public bool HasBeenRestored => hasBeenRestored;
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/// <summary>
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/// Returns the unique save ID for the CardSystemManager.
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/// Since this is a singleton global system, the ID is constant.
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@@ -487,6 +494,7 @@ namespace Data.CardSystem
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if (string.IsNullOrEmpty(serializedData))
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{
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Logging.Debug("[CardSystemManager] No saved state to restore, using defaults");
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hasBeenRestored = true;
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return;
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}
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@@ -496,6 +504,7 @@ namespace Data.CardSystem
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if (state != null)
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{
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ApplyCardCollectionState(state);
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hasBeenRestored = true;
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Logging.Debug("[CardSystemManager] Successfully restored card collection state");
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}
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else
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