Simple Pigman AI
This commit is contained in:
committed by
Michal Pikulski
parent
e60d516e7e
commit
edb83ef13d
@@ -9,7 +9,7 @@ namespace AppleHills.Core.Settings.Editor
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{
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private Vector2 scrollPosition;
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private List<BaseDeveloperSettings> allDeveloperSettings = new List<BaseDeveloperSettings>();
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private string[] tabNames = new string[] { "Diving", "Debug", "Other Systems" }; // Added Debug tab
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private string[] tabNames = new string[] { "Diving", "Fort Fight", "Debug", "Other Systems" };
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private int selectedTab = 0;
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private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
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private GUIStyle headerStyle;
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@@ -45,6 +45,7 @@ namespace AppleHills.Core.Settings.Editor
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// If any settings are missing, create them
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CreateSettingsIfMissing<DivingDeveloperSettings>("DivingDeveloperSettings");
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CreateSettingsIfMissing<FortFightDeveloperSettings>("FortFightDeveloperSettings");
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CreateSettingsIfMissing<DebugSettings>("DebugSettings");
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// Add more developer settings types here as needed
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@@ -114,10 +115,13 @@ namespace AppleHills.Core.Settings.Editor
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case 0: // Diving
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DrawSettingsEditor<DivingDeveloperSettings>();
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break;
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case 1: // Debug
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case 1: // Fort Fight
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DrawSettingsEditor<FortFightDeveloperSettings>();
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break;
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case 2: // Debug
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DrawSettingsEditor<DebugSettings>();
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break;
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case 2: // Other Systems
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case 3: // Other Systems
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EditorGUILayout.HelpBox("Other developer settings will appear here as they are added.", MessageType.Info);
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break;
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// Add additional cases as more developer settings types are added
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