Simple Pigman AI
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committed by
Michal Pikulski
parent
e60d516e7e
commit
edb83ef13d
@@ -10,11 +10,16 @@ namespace AppleHills.Editor
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[InitializeOnLoad]
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public static class EditorSettingsProvider
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{
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// Gameplay Settings
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private static PlayerFollowerSettings _playerFollowerSettings;
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private static InteractionSettings _interactionSettings;
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private static DivingMinigameSettings _divingMinigameSettings;
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private static Minigames.FortFight.Core.FortFightSettings _fortFightSettings;
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// Developer Settings
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private static FortFightDeveloperSettings _fortFightDeveloperSettings;
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private static DivingDeveloperSettings _divingDeveloperSettings;
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// Static constructor will be called when Unity loads/reloads scripts
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static EditorSettingsProvider()
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{
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@@ -54,11 +59,16 @@ namespace AppleHills.Editor
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public static void LoadAllSettings()
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{
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// Load gameplay settings
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_playerFollowerSettings = AssetDatabase.LoadAssetAtPath<PlayerFollowerSettings>("Assets/Settings/PlayerFollowerSettings.asset");
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_interactionSettings = AssetDatabase.LoadAssetAtPath<InteractionSettings>("Assets/Settings/InteractionSettings.asset");
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_divingMinigameSettings = AssetDatabase.LoadAssetAtPath<DivingMinigameSettings>("Assets/Settings/MinigameSettings.asset");
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_fortFightSettings = AssetDatabase.LoadAssetAtPath<Minigames.FortFight.Core.FortFightSettings>("Assets/Settings/FortFightSettings.asset");
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// Load developer settings
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_fortFightDeveloperSettings = AssetDatabase.LoadAssetAtPath<FortFightDeveloperSettings>("Assets/Settings/Developer/FortFightDeveloperSettings.asset");
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_divingDeveloperSettings = AssetDatabase.LoadAssetAtPath<DivingDeveloperSettings>("Assets/Settings/Developer/DivingDeveloperSettings.asset");
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// Re-register the delegates in case they were lost
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AppleHills.SettingsAccess.SetupEditorProviders(
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GetPlayerStopDistance,
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@@ -112,5 +122,18 @@ namespace AppleHills.Editor
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return null;
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}
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/// <summary>
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/// Get developer settings in editor mode (for OnDrawGizmos, etc.)
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/// </summary>
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public static T GetDeveloperSettings<T>() where T : BaseDeveloperSettings
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{
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if (typeof(T) == typeof(FortFightDeveloperSettings))
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return _fortFightDeveloperSettings as T;
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else if (typeof(T) == typeof(DivingDeveloperSettings))
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return _divingDeveloperSettings as T;
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return null;
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}
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}
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}
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