Clean up IPausable interafaces a little bit and start refactoring the pause-game flow in the minigame
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@@ -16,10 +16,5 @@ namespace AppleHills.Core.Interfaces
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/// Resumes the component's functionality
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/// </summary>
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void DoResume();
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/// <summary>
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/// Gets whether the component is currently paused
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/// </summary>
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bool IsPaused { get; }
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}
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}
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