Clean up IPausable interafaces a little bit and start refactoring the pause-game flow in the minigame
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@@ -4,6 +4,7 @@ using Pathfinding;
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using UnityEngine.SceneManagement;
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using Utils;
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using AppleHills.Core.Settings;
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using Core;
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/// <summary>
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/// Controls the follower character, including following the player, handling pickups, and managing held items.
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