Clean up IPausable interafaces a little bit and start refactoring the pause-game flow in the minigame

This commit is contained in:
Michal Adam Pikulski
2025-10-23 09:31:09 +02:00
parent 35acaddca5
commit ef3b4bf369
15 changed files with 423 additions and 579 deletions

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@@ -4,6 +4,7 @@ using Pathfinding;
using UnityEngine.SceneManagement;
using Utils;
using AppleHills.Core.Settings;
using Core;
/// <summary>
/// Controls the follower character, including following the player, handling pickups, and managing held items.