Hide Ana-Lyse's dialogue component when taking photo, also correctly restore a hidden state with the dialogu turned off
This commit is contained in:
@@ -226,7 +226,7 @@ GameObject:
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- component: {fileID: 2741639361616064442}
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- component: {fileID: 4903273501345439385}
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- component: {fileID: 1054459649399154791}
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- component: {fileID: 7319925080429004531}
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- component: {fileID: 61210891595976786}
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m_Layer: 10
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m_Name: Hidden
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m_TagString: Untagged
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@@ -451,7 +451,7 @@ MonoBehaviour:
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audioSource: {fileID: 0}
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clipPriority: 0
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sourcePriority: 1
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--- !u!114 &7319925080429004531
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--- !u!114 &61210891595976786
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -460,9 +460,9 @@ MonoBehaviour:
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m_GameObject: {fileID: 1011363502278351410}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 95e46aacea5b42888ee7881894193c11, type: 3}
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m_Script: {fileID: 11500000, guid: 1fa347bfb45f473f8639842928f8cfa1, type: 3}
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::Core.SaveLoad.AppleState
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m_EditorClassIdentifier: AppleHillsScripts::StateMachines.Quarry.AnneLise.HiddenState
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--- !u!1 &1674229500073894281
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GameObject:
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m_ObjectHideFlags: 0
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@@ -830,6 +830,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 603ecc4a6ab6bb84c8cb9773fa310b69, type: 3}
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m_Name:
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m_EditorClassIdentifier: '::'
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dialogueCanvas: {fileID: 7042752134100908030}
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--- !u!114 &1193493154550576580
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -1740,3 +1741,8 @@ RectTransform:
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m_CorrespondingSourceObject: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
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m_PrefabInstance: {fileID: 4289827099693551234}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &7042752134100908030 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 6499933157207406972, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
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m_PrefabInstance: {fileID: 4289827099693551234}
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m_PrefabAsset: {fileID: 0}
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