Made intro VO play in diving minigame
This commit is contained in:
@@ -1562,7 +1562,7 @@ AudioSource:
|
|||||||
OutputAudioMixerGroup: {fileID: 3533147658878909314, guid: 727a7e4b6df4b0d47897f7d8ee7fa323, type: 2}
|
OutputAudioMixerGroup: {fileID: 3533147658878909314, guid: 727a7e4b6df4b0d47897f7d8ee7fa323, type: 2}
|
||||||
m_audioClip: {fileID: 0}
|
m_audioClip: {fileID: 0}
|
||||||
m_Resource: {fileID: 0}
|
m_Resource: {fileID: 0}
|
||||||
m_PlayOnAwake: 1
|
m_PlayOnAwake: 0
|
||||||
m_Volume: 1
|
m_Volume: 1
|
||||||
m_Pitch: 1
|
m_Pitch: 1
|
||||||
Loop: 0
|
Loop: 0
|
||||||
@@ -3633,6 +3633,18 @@ PrefabInstance:
|
|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Tutorial
|
value: Tutorial
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
|
||||||
|
propertyPath: introVO
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 8300000, guid: fca641cdc8dcd074483fad3db1cbe24c, type: 3}
|
||||||
|
- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
|
||||||
|
propertyPath: playTutorial
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
|
||||||
|
propertyPath: bottleAudioPlayer
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 747976408}
|
||||||
- target: {fileID: 8452897808363562605, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
|
- target: {fileID: 8452897808363562605, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
|
||||||
propertyPath: m_Sprite
|
propertyPath: m_Sprite
|
||||||
value:
|
value:
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ using Input;
|
|||||||
using Pixelplacement;
|
using Pixelplacement;
|
||||||
using UI.Core;
|
using UI.Core;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Audio;
|
||||||
|
|
||||||
namespace UI.Tutorial
|
namespace UI.Tutorial
|
||||||
{
|
{
|
||||||
@@ -19,6 +20,8 @@ namespace UI.Tutorial
|
|||||||
|
|
||||||
private StateMachine _stateMachine;
|
private StateMachine _stateMachine;
|
||||||
public bool playTutorial;
|
public bool playTutorial;
|
||||||
|
public AudioSource bottleAudioPlayer;
|
||||||
|
public AudioResource introVO;
|
||||||
[SerializeField] private ProgressType progressType = ProgressType.Auto;
|
[SerializeField] private ProgressType progressType = ProgressType.Auto;
|
||||||
|
|
||||||
// gating for input until current state's animation finishes first loop
|
// gating for input until current state's animation finishes first loop
|
||||||
@@ -76,6 +79,8 @@ namespace UI.Tutorial
|
|||||||
tapPrompt.SetActive(false);
|
tapPrompt.SetActive(false);
|
||||||
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
bottleAudioPlayer.resource = introVO;
|
||||||
|
bottleAudioPlayer.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnTap(Vector2 position)
|
public void OnTap(Vector2 position)
|
||||||
|
|||||||
Reference in New Issue
Block a user