Made intro VO play in diving minigame
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@@ -1562,7 +1562,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 3533147658878909314, guid: 727a7e4b6df4b0d47897f7d8ee7fa323, type: 2}
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 0}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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@@ -3633,6 +3633,18 @@ PrefabInstance:
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propertyPath: m_Name
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value: Tutorial
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objectReference: {fileID: 0}
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- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: introVO
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value:
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objectReference: {fileID: 8300000, guid: fca641cdc8dcd074483fad3db1cbe24c, type: 3}
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- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: playTutorial
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: bottleAudioPlayer
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value:
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objectReference: {fileID: 747976408}
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- target: {fileID: 8452897808363562605, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: m_Sprite
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value:
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@@ -6,6 +6,7 @@ using Input;
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using Pixelplacement;
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using UI.Core;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace UI.Tutorial
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{
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@@ -19,6 +20,8 @@ namespace UI.Tutorial
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private StateMachine _stateMachine;
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public bool playTutorial;
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public AudioSource bottleAudioPlayer;
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public AudioResource introVO;
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[SerializeField] private ProgressType progressType = ProgressType.Auto;
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// gating for input until current state's animation finishes first loop
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@@ -76,6 +79,8 @@ namespace UI.Tutorial
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tapPrompt.SetActive(false);
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Destroy(gameObject);
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bottleAudioPlayer.resource = introVO;
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bottleAudioPlayer.Play();
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}
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public void OnTap(Vector2 position)
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