[Interactions] Make combinable object pickup-able and swappable
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@@ -49,6 +49,9 @@ public class GameSettings : ScriptableObject
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[Tooltip("Layer(s) to use for interactable objects.")]
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public LayerMask interactableLayerMask = -1; // Default to Everything
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[Header("UI Prefabs")]
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public GameObject levelSwitchMenuPrefab;
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[System.Serializable]
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public class CombinationRule {
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public PickupItemData itemA;
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