[Interactions] Make combinable object pickup-able and swappable
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55
Assets/Scripts/LevelS/LevelSwitchMenu.cs
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55
Assets/Scripts/LevelS/LevelSwitchMenu.cs
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using System;
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/// <summary>
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/// UI overlay for confirming a level switch. Displays level info and handles confirm/cancel actions.
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/// </summary>
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public class LevelSwitchMenu : MonoBehaviour
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{
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[Header("UI References")]
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public Image iconImage;
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public TMP_Text levelNameText;
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public TMP_Text descriptionText;
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public Button confirmButton;
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public Button cancelButton;
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private Action _onConfirm;
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private Action _onCancel;
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private LevelSwitchData _switchData;
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/// <summary>
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/// Initialize the menu with data and callbacks.
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/// </summary>
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public void Setup(LevelSwitchData switchData, Action onConfirm, Action onCancel)
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{
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_switchData = switchData;
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_onConfirm = onConfirm;
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_onCancel = onCancel;
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if (iconImage) iconImage.sprite = switchData?.mapSprite;
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if (levelNameText) levelNameText.text = switchData?.targetLevelSceneName ?? "";
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if (descriptionText) descriptionText.text = switchData?.description ?? "";
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if (confirmButton) confirmButton.onClick.AddListener(OnConfirmClicked);
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if (cancelButton) cancelButton.onClick.AddListener(OnCancelClicked);
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}
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private void OnDestroy()
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{
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if (confirmButton) confirmButton.onClick.RemoveListener(OnConfirmClicked);
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if (cancelButton) cancelButton.onClick.RemoveListener(OnCancelClicked);
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}
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private void OnConfirmClicked()
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{
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_onConfirm?.Invoke();
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Destroy(gameObject);
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}
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private void OnCancelClicked()
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{
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_onCancel?.Invoke();
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Destroy(gameObject);
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}
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}
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