Create a simple dialogue authoring system, tied into our items (#10)

- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #10
This commit is contained in:
2025-09-29 09:34:15 +00:00
parent 2cd791f69d
commit f686f28cb8
73 changed files with 6530 additions and 173 deletions

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@@ -12,6 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
m_Name: Chocolate
m_EditorClassIdentifier:
_itemId: chocolate_4f2011c6
itemName: Chocolate
description: sweet nectar of gods that lures the beasts from bushes
mapSprite: {fileID: -509776585262497855, guid: c648336c825f7d7479582bbe4d95d0bc, type: 3}

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@@ -12,6 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
m_Name: LureSpotB
m_EditorClassIdentifier:
_itemId: lurespotb_92c24cf9
itemName: LureSpotB
description: Place where we atract the chocobird
mapSprite: {fileID: 2640071299338251634, guid: 7c4c9881382767047aac78ca51b82923, type: 3}