Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph - Asset importer for processing the graph into runtime data - DialogueComponent that steers the dialogue interactions - DialogueCanbas with a scalable speech bubble to display everything - Brief README overview of the system Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #10
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@@ -12,6 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
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m_Name: Chocolate
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m_EditorClassIdentifier:
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_itemId: chocolate_4f2011c6
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itemName: Chocolate
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description: sweet nectar of gods that lures the beasts from bushes
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mapSprite: {fileID: -509776585262497855, guid: c648336c825f7d7479582bbe4d95d0bc, type: 3}
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@@ -12,6 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
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m_Name: LureSpotB
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m_EditorClassIdentifier:
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_itemId: lurespotb_92c24cf9
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itemName: LureSpotB
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description: Place where we atract the chocobird
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mapSprite: {fileID: 2640071299338251634, guid: 7c4c9881382767047aac78ca51b82923, type: 3}
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