Create a simple dialogue authoring system, tied into our items (#10)

- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #10
This commit is contained in:
2025-09-29 09:34:15 +00:00
parent 2cd791f69d
commit f686f28cb8
73 changed files with 6530 additions and 173 deletions

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@@ -12,6 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
m_Name: FootballBall
m_EditorClassIdentifier:
_itemId: footballball_b37968c2
itemName: FootballBall
description: Ball that is used to attract the football bird.
mapSprite: {fileID: -6720685004267932717, guid: 88acd207b6a9e114ca3d3e59ac3aa550, type: 3}

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@@ -12,6 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
m_Name: LureSpotA
m_EditorClassIdentifier:
_itemId: lurespota_19a6cf7c
itemName: LureSpotA
description: Place where we atract the footballbird
mapSprite: {fileID: -8438005379329254897, guid: fe735eb4f8856904caec179520dcb92f, type: 3}