Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph - Asset importer for processing the graph into runtime data - DialogueComponent that steers the dialogue interactions - DialogueCanbas with a scalable speech bubble to display everything - Brief README overview of the system Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #10
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@@ -12,6 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
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m_Name: FootballBall
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m_EditorClassIdentifier:
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_itemId: footballball_b37968c2
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itemName: FootballBall
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description: Ball that is used to attract the football bird.
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mapSprite: {fileID: -6720685004267932717, guid: 88acd207b6a9e114ca3d3e59ac3aa550, type: 3}
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@@ -12,6 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
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m_Name: LureSpotA
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m_EditorClassIdentifier:
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_itemId: lurespota_19a6cf7c
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itemName: LureSpotA
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description: Place where we atract the footballbird
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mapSprite: {fileID: -8438005379329254897, guid: fe735eb4f8856904caec179520dcb92f, type: 3}
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