Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph - Asset importer for processing the graph into runtime data - DialogueComponent that steers the dialogue interactions - DialogueCanbas with a scalable speech bubble to display everything - Brief README overview of the system Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #10
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@@ -12,6 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
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m_Name: LureSpotC
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m_EditorClassIdentifier:
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_itemId: lurespotc_559f54b7
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itemName: LureSpotC
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description: Place where we atract the hammerbird
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mapSprite: {fileID: 3009302558630513478, guid: 3aefb78ee1b7f6e4685d0fff00e24e3d, type: 3}
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@@ -12,6 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
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m_Name: Nails
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m_EditorClassIdentifier:
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_itemId: nails_2ecaef33
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itemName: Nails
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description: Nails used to lure the hammer bird out.
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mapSprite: {fileID: 21300000, guid: 34b9ddb77aae2df4ab489b7bb8f16cff, type: 3}
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