Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph - Asset importer for processing the graph into runtime data - DialogueComponent that steers the dialogue interactions - DialogueCanbas with a scalable speech bubble to display everything - Brief README overview of the system Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #10
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263
Assets/Scripts/Core/ItemManager.cs
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263
Assets/Scripts/Core/ItemManager.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Interactions;
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namespace Core
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{
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/// <summary>
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/// Central registry for pickups and item slots.
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/// Mirrors the singleton pattern used by PuzzleManager.
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/// </summary>
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public class ItemManager : MonoBehaviour
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{
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private static ItemManager _instance;
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private static bool _isQuitting;
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public static ItemManager Instance
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{
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get
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{
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if (_instance == null && Application.isPlaying && !_isQuitting)
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{
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_instance = FindAnyObjectByType<ItemManager>();
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if (_instance == null)
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{
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var go = new GameObject("ItemManager");
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_instance = go.AddComponent<ItemManager>();
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// DontDestroyOnLoad(go);
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}
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}
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return _instance;
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}
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}
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private readonly HashSet<Pickup> _pickups = new HashSet<Pickup>();
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private readonly HashSet<ItemSlot> _itemSlots = new HashSet<ItemSlot>();
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private readonly HashSet<string> _itemsCreatedThroughCombination = new HashSet<string>();
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// Central events forwarded from registered pickups/slots
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// Broadcasts when any registered pickup was picked up (passes the picked item data)
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public event Action<PickupItemData> OnItemPickedUp;
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// Broadcasts when any registered ItemSlot reports a correct item slotted
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// Args: slot's itemData (the slot definition), then the slotted item data
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public event Action<PickupItemData, PickupItemData> OnCorrectItemSlotted;
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// Broadcasts when any registered ItemSlot reports an incorrect item slotted
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// Args: slot's itemData (the slot definition), then the slotted item data
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public event Action<PickupItemData, PickupItemData> OnIncorrectItemSlotted;
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// Broadcasts when any registered ItemSlot reports a forbidden item slotted
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// Args: slot's itemData (the slot definition), then the slotted item data
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public event Action<PickupItemData, PickupItemData> OnForbiddenItemSlotted;
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// Broadcasts when any registered ItemSlot is cleared (item removed)
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// Args: the item data that was removed
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public event Action<PickupItemData> OnItemSlotCleared;
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// Broadcasts when any two items are successfully combined
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// Args: first item data, second item data, result item data
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public event Action<PickupItemData, PickupItemData, PickupItemData> OnItemsCombined;
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void Awake()
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{
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_instance = this;
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}
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void Start()
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{
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// Subscribe to scene load completed so we can clear registrations when scenes change
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// Access Instance directly to ensure the service is initialized and we get the event hookup.
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SceneManagerService.Instance.SceneLoadCompleted += OnSceneLoadCompleted;
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}
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void OnDestroy()
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{
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// Unsubscribe from SceneManagerService
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if (SceneManagerService.Instance != null)
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SceneManagerService.Instance.SceneLoadCompleted -= OnSceneLoadCompleted;
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// Ensure we clean up any subscriptions from registered items when the manager is destroyed
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ClearAllRegistrations();
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}
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void OnApplicationQuit()
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{
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_isQuitting = true;
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}
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private void OnSceneLoadCompleted(string sceneName)
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{
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// Clear all registrations when a new scene is loaded, so no stale references persist
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ClearAllRegistrations();
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}
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// Handler that forwards pickup events
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private void Pickup_OnItemPickedUp(PickupItemData data)
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{
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OnItemPickedUp?.Invoke(data);
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}
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// Handler that forwards correct-slot events
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private void ItemSlot_OnCorrectItemSlotted(PickupItemData slotData, PickupItemData slottedItem)
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{
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OnCorrectItemSlotted?.Invoke(slotData, slottedItem);
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}
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// Handler that forwards incorrect-slot events
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private void ItemSlot_OnIncorrectItemSlotted(PickupItemData slotData, PickupItemData slottedItem)
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{
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OnIncorrectItemSlotted?.Invoke(slotData, slottedItem);
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}
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// Handler that forwards forbidden-slot events
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private void ItemSlot_OnForbiddenItemSlotted(PickupItemData slotData, PickupItemData slottedItem)
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{
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OnForbiddenItemSlotted?.Invoke(slotData, slottedItem);
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}
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// Handler that forwards item combination events
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private void Pickup_OnItemsCombined(PickupItemData itemA, PickupItemData itemB, PickupItemData resultItem)
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{
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// Track the created item
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if (resultItem != null)
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{
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_itemsCreatedThroughCombination.Add(resultItem.itemId);
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}
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OnItemsCombined?.Invoke(itemA, itemB, resultItem);
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}
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// Handler that forwards slot-removed events
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private void ItemSlot_OnItemSlotRemoved(PickupItemData removedItem)
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{
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OnItemSlotCleared?.Invoke(removedItem);
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}
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/// <summary>
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/// Unsubscribe all pickup/slot event handlers and clear registries and manager events.
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/// </summary>
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private void ClearAllRegistrations()
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{
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// Unsubscribe pickup handlers
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var pickupsCopy = new List<Pickup>(_pickups);
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foreach (var p in pickupsCopy)
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{
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if (p != null)
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{
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p.OnItemPickedUp -= Pickup_OnItemPickedUp;
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p.OnItemsCombined -= Pickup_OnItemsCombined;
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}
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}
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_pickups.Clear();
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// Unsubscribe slot handlers
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var slotsCopy = new List<ItemSlot>(_itemSlots);
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foreach (var s in slotsCopy)
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{
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if (s != null)
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{
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s.OnCorrectItemSlotted -= ItemSlot_OnCorrectItemSlotted;
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s.OnIncorrectItemSlotted -= ItemSlot_OnIncorrectItemSlotted;
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s.OnForbiddenItemSlotted -= ItemSlot_OnForbiddenItemSlotted;
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s.OnItemSlotRemoved -= ItemSlot_OnItemSlotRemoved;
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}
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}
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_itemSlots.Clear();
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// Clear item tracking
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_itemsCreatedThroughCombination.Clear();
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// Clear manager-level event subscribers
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OnItemPickedUp = null;
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OnCorrectItemSlotted = null;
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OnIncorrectItemSlotted = null;
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OnForbiddenItemSlotted = null;
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OnItemSlotCleared = null;
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OnItemsCombined = null;
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}
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public void RegisterPickup(Pickup pickup)
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{
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if (pickup == null) return;
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// only subscribe if newly added to avoid duplicate subscriptions
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if (_pickups.Add(pickup))
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{
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pickup.OnItemPickedUp += Pickup_OnItemPickedUp;
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pickup.OnItemsCombined += Pickup_OnItemsCombined;
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}
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}
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public void UnregisterPickup(Pickup pickup)
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{
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if (pickup == null) return;
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if (_pickups.Remove(pickup))
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{
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pickup.OnItemPickedUp -= Pickup_OnItemPickedUp;
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pickup.OnItemsCombined -= Pickup_OnItemsCombined;
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}
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}
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public void RegisterItemSlot(ItemSlot slot)
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{
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if (slot == null) return;
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if (_itemSlots.Add(slot))
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{
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// Subscribe to all slot events
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slot.OnCorrectItemSlotted += ItemSlot_OnCorrectItemSlotted;
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slot.OnIncorrectItemSlotted += ItemSlot_OnIncorrectItemSlotted;
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slot.OnForbiddenItemSlotted += ItemSlot_OnForbiddenItemSlotted;
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slot.OnItemSlotRemoved += ItemSlot_OnItemSlotRemoved;
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}
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}
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public void UnregisterItemSlot(ItemSlot slot)
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{
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if (slot == null) return;
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if (_itemSlots.Remove(slot))
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{
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// Unsubscribe from all slot events
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slot.OnCorrectItemSlotted -= ItemSlot_OnCorrectItemSlotted;
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slot.OnIncorrectItemSlotted -= ItemSlot_OnIncorrectItemSlotted;
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slot.OnForbiddenItemSlotted -= ItemSlot_OnForbiddenItemSlotted;
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slot.OnItemSlotRemoved -= ItemSlot_OnItemSlotRemoved;
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}
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}
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/// <summary>
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/// Checks if a specific item has been created through item combination.
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/// </summary>
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/// <param name="itemId">The ID of the item to check.</param>
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/// <returns>True if the item has been created through combination, false otherwise.</returns>
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public bool WasItemCreatedThroughCombination(string itemId)
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{
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return !string.IsNullOrEmpty(itemId) && _itemsCreatedThroughCombination.Contains(itemId);
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}
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/// <summary>
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/// Returns the current slot state for the given item data by searching registered slots.
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/// If the item is currently slotted in a slot, returns that slot's state; otherwise returns ItemSlotState.None.
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/// </summary>
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public ItemSlotState GetSlotStatusForItem(PickupItemData itemData)
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{
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if (itemData == null) return ItemSlotState.None;
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foreach (var slot in _itemSlots)
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{
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var slottedObj = slot.GetSlottedObject();
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if (slottedObj == null) continue;
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var pickup = slottedObj.GetComponent<Pickup>();
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if (pickup == null) continue;
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if (pickup.itemData == itemData)
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{
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return slot.CurrentSlottedState;
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}
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}
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return ItemSlotState.None;
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}
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public IEnumerable<Pickup> Pickups => _pickups;
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public IEnumerable<ItemSlot> ItemSlots => _itemSlots;
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}
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}
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3
Assets/Scripts/Core/ItemManager.cs.meta
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3
Assets/Scripts/Core/ItemManager.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a78fe78378e6426da43710f6d0ae84ba
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timeCreated: 1758888493
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