Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph - Asset importer for processing the graph into runtime data - DialogueComponent that steers the dialogue interactions - DialogueCanbas with a scalable speech bubble to display everything - Brief README overview of the system Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #10
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@@ -25,7 +25,7 @@ namespace Interactions
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public UnityEvent interactionInterrupted;
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public UnityEvent characterArrived;
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public UnityEvent<bool> interactionComplete;
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// Helpers for managing interaction state
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private bool _interactionInProgress;
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private PlayerTouchController _playerRef;
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