Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph - Asset importer for processing the graph into runtime data - DialogueComponent that steers the dialogue interactions - DialogueCanbas with a scalable speech bubble to display everything - Brief README overview of the system Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #10
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@@ -95,7 +95,7 @@ namespace PuzzleS
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if (success)
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{
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Debug.Log($"[Puzzles] Step interacted: {stepData?.stepId} on {gameObject.name}");
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PuzzleManager.Instance?.OnStepCompleted(stepData);
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PuzzleManager.Instance?.MarkPuzzleStepCompleted(stepData);
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}
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}
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}
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