Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph - Asset importer for processing the graph into runtime data - DialogueComponent that steers the dialogue interactions - DialogueCanbas with a scalable speech bubble to display everything - Brief README overview of the system Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #10
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@@ -21,8 +21,8 @@ MonoBehaviour:
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basePickupPrefab: {fileID: 7447346505753002421, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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levelSwitchMenuPrefab: {fileID: 4062459998181038721, guid: de2ed28e4200a4340a5af4086c98a0dc, type: 3}
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combinationRules:
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- itemA: {fileID: 11400000, guid: 33e7ca06b22108d4e802486e08bcdfd1, type: 2}
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itemB: {fileID: 11400000, guid: 8b2616beb14825a46b9b1ed85ad3cb25, type: 2}
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- itemA: {fileID: 11400000, guid: 8b2616beb14825a46b9b1ed85ad3cb25, type: 2}
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itemB: {fileID: 11400000, guid: 33e7ca06b22108d4e802486e08bcdfd1, type: 2}
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resultPrefab: {fileID: 1610562450228973293, guid: 58654125374567147839eb382fcde422, type: 3}
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- itemA: {fileID: 11400000, guid: 983414276ae3f004c854e9c450f27f88, type: 2}
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itemB: {fileID: 11400000, guid: 0c6986639ca176a419c92f5a327d95ce, type: 2}
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