Update Pause menu and MinigameSelection menu to icon-based with no text
This commit is contained in:
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Assets/External/Placeholders/applehills_kort.png
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@@ -6,7 +7,7 @@ using UnityEngine.UI;
|
|||||||
namespace Levels
|
namespace Levels
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// UI overlay for confirming a level switch. Displays level info and handles confirm/cancel actions, and supports leaderboard view.
|
/// UI overlay for confirming a level switch. Displays level info and handles confirm/cancel actions, and supports scrolling between level info and leaderboard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class MinigameSwitchMenu : MonoBehaviour
|
public class MinigameSwitchMenu : MonoBehaviour
|
||||||
{
|
{
|
||||||
@@ -15,14 +16,15 @@ namespace Levels
|
|||||||
public TMP_Text levelNameText;
|
public TMP_Text levelNameText;
|
||||||
public Button confirmButton;
|
public Button confirmButton;
|
||||||
public Button cancelButton;
|
public Button cancelButton;
|
||||||
public Button leaderboardButton;
|
public Button toLeaderboardButton;
|
||||||
public GameObject levelInfoContainer;
|
public Button toLevelSelectButton;
|
||||||
public GameObject leaderboardContainer;
|
public ScrollRect scrollView;
|
||||||
public Button leaderboardDismissButton;
|
public float scrollDuration = 1f;
|
||||||
|
|
||||||
private Action _onLevelConfirm;
|
private Action _onLevelConfirm;
|
||||||
private Action _onCancel;
|
private Action _onCancel;
|
||||||
private LevelSwitchData _switchData;
|
private LevelSwitchData _switchData;
|
||||||
|
private Coroutine _activeScrollCoroutine;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initialize the menu with data and callbacks.
|
/// Initialize the menu with data and callbacks.
|
||||||
@@ -36,18 +38,26 @@ namespace Levels
|
|||||||
if (levelNameText) levelNameText.text = switchData?.targetLevelSceneName ?? "";
|
if (levelNameText) levelNameText.text = switchData?.targetLevelSceneName ?? "";
|
||||||
if (confirmButton) confirmButton.onClick.AddListener(OnConfirmClicked);
|
if (confirmButton) confirmButton.onClick.AddListener(OnConfirmClicked);
|
||||||
if (cancelButton) cancelButton.onClick.AddListener(OnCancelClicked);
|
if (cancelButton) cancelButton.onClick.AddListener(OnCancelClicked);
|
||||||
if (leaderboardButton) leaderboardButton.onClick.AddListener(OnLeaderboardClicked);
|
if (toLeaderboardButton) toLeaderboardButton.onClick.AddListener(OnToLeaderboardClicked);
|
||||||
if (leaderboardDismissButton) leaderboardDismissButton.onClick.AddListener(OnLeaderboardDismissClicked);
|
if (toLevelSelectButton) toLevelSelectButton.onClick.AddListener(OnToLevelSelectClicked);
|
||||||
if (levelInfoContainer) levelInfoContainer.SetActive(true);
|
// Show only the toLeaderboardButton at start
|
||||||
if (leaderboardContainer) leaderboardContainer.SetActive(false);
|
if (toLeaderboardButton) toLeaderboardButton.gameObject.SetActive(true);
|
||||||
|
if (toLevelSelectButton) toLevelSelectButton.gameObject.SetActive(false);
|
||||||
|
// Initialize scroll view to start at left (level info view)
|
||||||
|
if (scrollView) scrollView.horizontalNormalizedPosition = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
if (confirmButton) confirmButton.onClick.RemoveListener(OnConfirmClicked);
|
if (confirmButton) confirmButton.onClick.RemoveListener(OnConfirmClicked);
|
||||||
if (cancelButton) cancelButton.onClick.RemoveListener(OnCancelClicked);
|
if (cancelButton) cancelButton.onClick.RemoveListener(OnCancelClicked);
|
||||||
if (leaderboardButton) leaderboardButton.onClick.RemoveListener(OnLeaderboardClicked);
|
if (toLeaderboardButton) toLeaderboardButton.onClick.RemoveListener(OnToLeaderboardClicked);
|
||||||
if (leaderboardDismissButton) leaderboardDismissButton.onClick.RemoveListener(OnLeaderboardDismissClicked);
|
if (toLevelSelectButton) toLevelSelectButton.onClick.RemoveListener(OnToLevelSelectClicked);
|
||||||
|
if (_activeScrollCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(_activeScrollCoroutine);
|
||||||
|
_activeScrollCoroutine = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnConfirmClicked()
|
private void OnConfirmClicked()
|
||||||
@@ -62,16 +72,60 @@ namespace Levels
|
|||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnLeaderboardClicked()
|
private void OnToLeaderboardClicked()
|
||||||
{
|
{
|
||||||
if (levelInfoContainer) levelInfoContainer.SetActive(false);
|
if (_activeScrollCoroutine != null)
|
||||||
if (leaderboardContainer) leaderboardContainer.SetActive(true);
|
{
|
||||||
|
StopCoroutine(_activeScrollCoroutine);
|
||||||
|
}
|
||||||
|
_activeScrollCoroutine = StartCoroutine(ScrollToLeaderboardCoroutine());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnLeaderboardDismissClicked()
|
private void OnToLevelSelectClicked()
|
||||||
{
|
{
|
||||||
if (levelInfoContainer) levelInfoContainer.SetActive(true);
|
if (_activeScrollCoroutine != null)
|
||||||
if (leaderboardContainer) leaderboardContainer.SetActive(false);
|
{
|
||||||
|
StopCoroutine(_activeScrollCoroutine);
|
||||||
|
}
|
||||||
|
_activeScrollCoroutine = StartCoroutine(ScrollToLevelSelectCoroutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ScrollToLeaderboardCoroutine()
|
||||||
|
{
|
||||||
|
if (toLeaderboardButton) toLeaderboardButton.gameObject.SetActive(false);
|
||||||
|
float elapsed = 0f;
|
||||||
|
float startPos = scrollView.horizontalNormalizedPosition;
|
||||||
|
float targetPos = 0.95f;
|
||||||
|
while (elapsed < scrollDuration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = Mathf.Clamp01(elapsed / scrollDuration);
|
||||||
|
float smoothT = Mathf.SmoothStep(0f, 1f, t);
|
||||||
|
scrollView.horizontalNormalizedPosition = Mathf.Lerp(startPos, targetPos, smoothT);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
scrollView.horizontalNormalizedPosition = targetPos;
|
||||||
|
if (toLevelSelectButton) toLevelSelectButton.gameObject.SetActive(true);
|
||||||
|
_activeScrollCoroutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ScrollToLevelSelectCoroutine()
|
||||||
|
{
|
||||||
|
if (toLevelSelectButton) toLevelSelectButton.gameObject.SetActive(false);
|
||||||
|
float elapsed = 0f;
|
||||||
|
float startPos = scrollView.horizontalNormalizedPosition;
|
||||||
|
float targetPos = 0f;
|
||||||
|
while (elapsed < scrollDuration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = Mathf.Clamp01(elapsed / scrollDuration);
|
||||||
|
float smoothT = Mathf.SmoothStep(0f, 1f, t);
|
||||||
|
scrollView.horizontalNormalizedPosition = Mathf.Lerp(startPos, targetPos, smoothT);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
scrollView.horizontalNormalizedPosition = targetPos;
|
||||||
|
if (toLeaderboardButton) toLeaderboardButton.gameObject.SetActive(true);
|
||||||
|
_activeScrollCoroutine = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user