Rework of base interactables and managed behaviors
This commit is contained in:
committed by
Michal Pikulski
parent
00e1746ac4
commit
f88bd0e2c9
@@ -2,8 +2,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using AppleHills.Data.CardSystem;
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using Bootstrap;
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using Core;
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using Core.Lifecycle;
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using Core.SaveLoad;
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using UnityEngine;
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@@ -14,7 +14,7 @@ namespace Data.CardSystem
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/// Uses a singleton pattern for global access.
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/// Implements ISaveParticipant to integrate with the save/load system.
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/// </summary>
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public class CardSystemManager : MonoBehaviour, ISaveParticipant
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public class CardSystemManager : ManagedBehaviour, ISaveParticipant
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{
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private static CardSystemManager _instance;
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public static CardSystemManager Instance => _instance;
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@@ -40,20 +40,22 @@ namespace Data.CardSystem
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public event Action<CardData> OnPendingCardAdded;
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public event Action<CardData> OnCardPlacedInAlbum;
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private void Awake()
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public override int ManagedAwakePriority => 60; // Data systems
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private new void Awake()
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{
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base.Awake(); // CRITICAL: Register with LifecycleManager!
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// Set instance immediately so it's available before OnManagedAwake() is called
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_instance = this;
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// Register for post-boot initialization
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BootCompletionService.RegisterInitAction(InitializePostBoot);
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}
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private void InitializePostBoot()
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protected override void OnManagedAwake()
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{
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// Load card definitions from Addressables, then register with save system
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LoadCardDefinitionsFromAddressables();
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Logging.Debug("[CardSystemManager] Post-boot initialization complete");
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Logging.Debug("[CardSystemManager] Initialized");
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}
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/// <summary>
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