Fixed a problem with buttons not rezising in the End game UI for the Minigame
This commit is contained in:
@@ -11,7 +11,6 @@ GameObject:
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- component: {fileID: 1965178107275650778}
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- component: {fileID: 2828019556092814789}
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- component: {fileID: 3751190220360366860}
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- component: {fileID: 803378854493527400}
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m_Layer: 0
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m_Name: SpilSlut
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m_TagString: Untagged
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@@ -93,7 +92,7 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 136.55
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m_fontSize: 136.85
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m_fontSizeBase: 72
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m_fontWeight: 400
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m_enableAutoSizing: 1
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@@ -409,10 +408,10 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 754661265897109340}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 683.9956, y: -157.62965}
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m_SizeDelta: {x: 268, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1768576830901014477
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CanvasRenderer:
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@@ -974,15 +973,15 @@ RectTransform:
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m_GameObject: {fileID: 3935369085067290987}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 3, y: 3, z: 3}
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 754661265897109340}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 174.99854, y: -157.62965}
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m_SizeDelta: {x: 150, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2782310018074465201
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CanvasRenderer:
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@@ -1121,15 +1120,15 @@ RectTransform:
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m_GameObject: {fileID: 4068599104538777648}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_LocalScale: {x: 3, y: 3, z: 3}
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 754661265897109340}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 1192.9927, y: -157.62965}
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m_SizeDelta: {x: 150, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8344156654954553365
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CanvasRenderer:
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@@ -1249,7 +1248,6 @@ GameObject:
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m_Component:
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- component: {fileID: 754661265897109340}
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- component: {fileID: 7750609879083104855}
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- component: {fileID: 5441545775684538830}
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m_Layer: 0
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m_Name: Buttons
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m_TagString: Untagged
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@@ -1276,8 +1274,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.10938991, y: 0.11800001}
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m_AnchorMax: {x: 0.94400007, y: 0.41016972}
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m_AnchoredPosition: {x: 0, y: 4}
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m_SizeDelta: {x: 0, y: -4}
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m_AnchoredPosition: {x: -0.00024414062, y: 0}
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m_SizeDelta: {x: -86.75, y: -20.246}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &7750609879083104855
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MonoBehaviour:
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@@ -1297,11 +1295,11 @@ MonoBehaviour:
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 4
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m_Spacing: 100
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_Spacing: 215.17
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 1
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m_ChildControlHeight: 1
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ReverseArrangement: 0
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