First MVP of sorting minigame (#60)

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #60
This commit is contained in:
2025-11-19 13:56:10 +00:00
parent f878521dab
commit fee5515bbd
91 changed files with 9205 additions and 178 deletions

View File

@@ -631,6 +631,25 @@ namespace Data.CardSystem
return _pendingRevealCards.Count;
}
/// <summary>
/// Gets a random card definition of the specified rarity.
/// Used by minigames to spawn cards without affecting player's collection.
/// </summary>
public CardDefinition GetRandomCardDefinitionByRarity(CardRarity targetRarity)
{
// Filter available cards by rarity
var matchingCards = availableCards.Where(c => c.Rarity == targetRarity).ToList();
if (matchingCards.Count == 0)
{
Debug.LogWarning($"[CardSystemManager] No card definitions found for rarity {targetRarity}");
return null;
}
// Return random card from matching rarity
return matchingCards[UnityEngine.Random.Range(0, matchingCards.Count)];
}
#endregion
/// <summary>