Update slots to support assigning to specific items
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@@ -86,6 +86,7 @@ PolygonCollider2D:
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m_UseDelaunayMesh: 0
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--- !u!212 &2825253017896168654
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SpriteRenderer:
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serializedVersion: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -131,6 +132,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 1
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m_MaskInteraction: 0
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m_Sprite: {fileID: -642587728066523507, guid: 95d6dbee5cb1f694c971791ee60cad14, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -140,7 +142,6 @@ SpriteRenderer:
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 1
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--- !u!1 &4316370833098727305
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GameObject:
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@@ -176,6 +177,7 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &3806274462998212361
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SpriteRenderer:
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serializedVersion: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -221,6 +223,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 1
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m_MaskInteraction: 0
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m_Sprite: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -230,7 +233,6 @@ SpriteRenderer:
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 1
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--- !u!1 &7145022056631397938
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GameObject:
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