27 Commits

Author SHA1 Message Date
Michal Pikulski
41d99a1390 Some more airplane game doodles 2025-12-08 12:56:17 +01:00
Michal Pikulski
38e4cdcf88 add correct labels again 2025-12-04 12:26:01 +01:00
e60d516e7e Implement Fort Fight minigame (#75)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #75
2025-12-04 01:18:29 +00:00
2589e56bda Finished secretary 2025-12-02 14:49:55 +01:00
dc23e3e415 Updates walls so they are not clown central 2025-11-28 16:15:05 +01:00
4ae950bbcd WIP Decorations 2025-11-28 05:05:17 +01:00
d1f1416025 Merge branch 'main' into DamianBranch and solved conflicts 2025-11-27 17:10:51 +01:00
ce2b5738a9 WIP First iteration of the cement factory visuals. 2025-11-26 19:47:38 +01:00
97c25737b1 Asset dump 2025-11-26 11:59:06 +01:00
058af331e0 pooper_minigame (#62)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #62
2025-11-20 15:16:57 +00:00
a432fd45bd Initial card audio 2025-11-19 15:51:54 +01:00
f878521dab Added butterfly bottle 2025-11-18 17:06:06 +01:00
3f548c3ed4 Update HUD updates, moving scattered prefabs into a central HUD manager (#53)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #53
2025-11-09 21:41:39 +00:00
journaliciouz
f576dad677 New and crispy apple map 2025-11-06 22:28:38 +01:00
2e05e500c9 Added the art for cards 2025-10-23 16:55:01 +02:00
Michal Adam Pikulski
af77e07f99 Update the cards to pull in from addressables to wokr in build, remove erronous code preventing building 2025-10-21 10:29:06 +02:00
Michal Pikulski
8274d70924 Remove superflous Update() methods and change the tile spawn buffer to 2 2025-10-17 11:55:30 +02:00
DamianCorazza
10aef4d083 Added a van that transports horns 2025-10-15 18:14:37 +02:00
Michal Pikulski
e8180b21bf Strip debug logging from the game, fix screen weirdness 2025-10-14 15:54:11 +02:00
9475a70d09 Re-added maps 2025-10-10 16:03:48 +02:00
9f630e832d Intro cinematic plays when playing from mainmenu 2025-10-10 15:51:49 +02:00
88e630cbe7 Added some Anims for the picnic PPL plus replacing placeholders. 2025-09-26 11:59:03 +02:00
63cb3f1a8c Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
Michal Pikulski
4b206b9b2e Little Trafalgar dust trail fun 2025-09-23 11:05:35 +02:00
Michal Pikulski
bcc6f05058 Working single-purpose object pooling solution 2025-09-16 15:02:57 +02:00
6f65297ba1 Gardener and his animations implemented 2025-09-09 17:45:51 +02:00
Michal Pikulski
d20004238d [Bootstrap] First go at Addressables bootsrapped objects 2025-09-07 12:36:35 +02:00