2a18489f44
Added A new tiles material and the two levels to the build
2025-10-28 10:49:37 +01:00
Michal Pikulski
a6f37ce8b5
Re-update cucumber smack
2025-10-28 10:34:41 +01:00
Michal Pikulski
fbbc8559e2
Update ItemSlots to combine images correctly
2025-10-28 10:30:43 +01:00
Michal Pikulski
548c5118ae
Update render settings, add lighting settings and update some scripts
2025-10-28 10:08:49 +01:00
3a35024fbf
WIP Added New Tiles (not working properly now)
2025-10-27 18:10:38 +01:00
Michal Pikulski
2aad46be98
AUtoprogress dialogue
2025-10-27 16:06:47 +01:00
Michal Pikulski
dad1f6498d
Pause timescale when game is paused
2025-10-27 15:21:23 +01:00
Michal Pikulski
7005b70a0d
Default tutorial to auto-progress
2025-10-27 14:56:59 +01:00
Michal Pikulski
3ea161c987
Auto vs Manual progression of the tutorial
2025-10-27 14:55:42 +01:00
Michal Pikulski
fdfddaec95
Make combine animations and smacks ground Pulve
2025-10-27 14:43:24 +01:00
64e81c8710
WIP Level Placeholders setting
2025-10-27 14:16:56 +01:00
Michal Pikulski
f5c1ae51cd
MPV of save/load system
vertical-slice
2025-10-27 14:00:37 +01:00
062297ce6f
Merge branch 'main' into DamianCardStyles
2025-10-27 13:56:31 +01:00
2524d4dcdd
WIP Card Reformatting
2025-10-24 18:07:18 +02:00
690e8b4507
Merge pull request 'Update the rotation enforcement to automatically lock device into' ( #40 ) from screen_orientation_fun into main
...
Reviewed-on: #40
2025-10-24 14:50:20 +00:00
Michal Pikulski
cc797f09ef
Update the rotation enforcement to automatically lock device into
...
desired orientation.
2025-10-24 16:48:45 +02:00
5a85a602bd
Revamp game pausing and input handling. Fix minigame tutorial and end sequence. ( #39 )
...
- Revamp pausing and centralize management in GameManager
- Switch Pause implementation to be counter-based to solve corner case of multiple pause requests
- Remove duplicated Pause logic from other components
- Add pausing when browsing the card album
- Fully deliver the exclusive UI implementation
- Spruce up the MiniGame tutorial with correct pausing, hiding other UI
- Correctly unpause after showing tutorial
- Fix minigame ending sequence. The cinematic correctly plays only once now
- Replaying the minigame works
Co-authored-by: Michal Adam Pikulski <michal@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Reviewed-on: #39
2025-10-24 11:09:32 +00:00
2e05e500c9
Added the art for cards
2025-10-23 16:55:01 +02:00
Michal Adam Pikulski
35acaddca5
FIx the issue of end game screen appearing twice
2025-10-22 11:50:24 +02:00
1cf8076488
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-10-22 11:03:23 +02:00
786167115c
Modified Speed of minigame and two small adjustments to prefabs.
2025-10-22 11:03:15 +02:00
c80089e5fc
Pushed app icons to get Steve Jobs off my back
2025-10-22 10:58:51 +02:00
Michal Adam Pikulski
8591490cb2
Make the score display a UIPage as well
2025-10-22 10:37:59 +02:00
acf3ecec3f
Added Highlights to the quarry button and the Bunfflers.
2025-10-22 10:36:56 +02:00
Michal Adam Pikulski
68886aafd4
Roll the pause menu into the UI page system
2025-10-22 09:35:34 +02:00
Michal Adam Pikulski
357f942e0d
Moved UIPageController out of the card system and into a dedicated prefab
2025-10-22 09:20:18 +02:00
Michal Adam Pikulski
faed21edab
Make the Backpack UI visible in the AppleHillsLevel as well
2025-10-22 09:05:18 +02:00
Michal Adam Pikulski
5763aeb4b3
Un-fuck the booster opening page
2025-10-22 07:32:45 +02:00
Michal Adam Pikulski
3aed47b183
Fix input issues
2025-10-21 15:58:13 +02:00
Michal Adam Pikulski
00f6d2c6c6
Add a dirty booster pack opening sequence
2025-10-21 15:40:47 +02:00
Michal Adam Pikulski
c71836c029
Stash WIP of settings documentation
2025-10-21 15:08:48 +02:00
Michal Adam Pikulski
2abcf5c76a
Cleanup the editor assembly and provide a tool overview doc
2025-10-21 14:54:58 +02:00
DamianCorazza
0a240da9a7
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-10-21 14:54:08 +02:00
DamianCorazza
14d1b8316e
Added New Textures for Cards And Configure basic Card Variations
2025-10-21 14:53:59 +02:00
Michal Adam Pikulski
9b6dc0f616
Add a playbook for using the boostrap system
2025-10-21 14:20:09 +02:00
MacBuilder
8e90878a97
Updated diving controls and tutorial
2025-10-21 13:47:18 +02:00
MacBuilder
1a04f2a3d2
FIxed annoying compiler error
2025-10-21 13:37:14 +02:00
DamianCorazza
f8f9286ddf
SLight modification to Quarry Level
...
Pulver and Trafalgar spawn down, and Anne Lise dialogue bubble lasts longer.
2025-10-21 12:55:23 +02:00
Michal Adam Pikulski
bb43c552b0
Block input on first loop
2025-10-21 12:51:28 +02:00
DamianCorazza
f3788b8ebe
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-10-21 12:42:40 +02:00
DamianCorazza
fd88698bee
Modified Quarry To make the Sound Area easier to understand.
2025-10-21 12:42:28 +02:00
Michal Adam Pikulski
7096dffb54
Update readme docs for our systems
2025-10-21 12:37:57 +02:00
Michal Adam Pikulski
2fb77e1040
Cleanup the card implementation, add some readme files and update namespaces
2025-10-21 12:10:16 +02:00
Michal Adam Pikulski
af77e07f99
Update the cards to pull in from addressables to wokr in build, remove erronous code preventing building
2025-10-21 10:29:06 +02:00
journaliciouz
d1792014db
Added feedback on photography in diving game
2025-10-20 23:18:31 +02:00
journaliciouz
84dd8004d5
Monster Approach and react audio
2025-10-20 22:33:39 +02:00
journaliciouz
e94b692ae4
More gardener shenanigans
2025-10-20 21:32:10 +02:00
journaliciouz
cb3aa515d1
Cucumberattack sound and anne lise shush
2025-10-20 21:23:18 +02:00
journaliciouz
b7d7e5ae35
Scoffed picnic couple audio implementation
2025-10-20 21:01:10 +02:00
1b0a206be7
Wolter sound FX
2025-10-20 17:05:24 +02:00