5c4b8825ee
Card Creation
2025-11-07 13:57:36 +01:00
Michal Pikulski
d23c000347
Working flipping cards
2025-11-06 23:17:55 +01:00
journaliciouz
f576dad677
New and crispy apple map
2025-11-06 22:28:38 +01:00
Michal Pikulski
50c0a12391
New card UI, new visual config, new card definitions, new working editor window for authoring!
2025-11-05 23:50:15 +01:00
2e05e500c9
Added the art for cards
2025-10-23 16:55:01 +02:00
DamianCorazza
14d1b8316e
Added New Textures for Cards And Configure basic Card Variations
2025-10-21 14:53:59 +02:00
Michal Adam Pikulski
af77e07f99
Update the cards to pull in from addressables to wokr in build, remove erronous code preventing building
2025-10-21 10:29:06 +02:00
Michal Pikulski
8274d70924
Remove superflous Update() methods and change the tile spawn buffer to 2
2025-10-17 11:55:30 +02:00
journaliciouz
6f6333c8c4
Merge branch 'main' into diving-outrocinematic
2025-10-16 22:26:04 +02:00
Michal Pikulski
50448c5bd3
Revamp the prompt system, the bootstrapper system, the starting cinematic
2025-10-16 19:43:24 +02:00
eab8899720
WIP game over diving
2025-10-16 16:23:48 +02:00
8c4f821865
Merge branch 'main' into diving-outrocinematic
2025-10-16 15:40:08 +02:00
DamianCorazza
10aef4d083
Added a van that transports horns
2025-10-15 18:14:37 +02:00
b425d2b4f4
Stuck cinematics
2025-10-15 17:35:34 +02:00
Michal Pikulski
e8180b21bf
Strip debug logging from the game, fix screen weirdness
2025-10-14 15:54:11 +02:00
9475a70d09
Re-added maps
2025-10-10 16:03:48 +02:00
7288228b99
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-10-10 15:56:07 +02:00
9f630e832d
Intro cinematic plays when playing from mainmenu
2025-10-10 15:51:49 +02:00
Michal Pikulski
81a6becd44
Implement Debug settings and provide an overview of the settings madness
2025-10-10 15:47:38 +02:00
9b020f2c6f
Merge branch 'main' into DamianBranch
2025-09-29 12:10:55 +00:00
Michal Pikulski
1f614009fc
Update the Addressables build info and structure to accomodate for new settings assets. Application builds and works on a phone now
2025-09-29 11:59:52 +02:00
f686f28cb8
Create a simple dialogue authoring system, tied into our items ( #10 )
...
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
88e630cbe7
Added some Anims for the picnic PPL plus replacing placeholders.
2025-09-26 11:59:03 +02:00
63cb3f1a8c
Revamp the settings system ( #7 )
...
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
Michal Pikulski
4b206b9b2e
Little Trafalgar dust trail fun
2025-09-23 11:05:35 +02:00
Michal Pikulski
bcc6f05058
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
6f65297ba1
Gardener and his animations implemented
2025-09-09 17:45:51 +02:00
Michal Pikulski
a1b1d7475f
Preliminary screen rotation work
2025-09-08 14:25:50 +02:00
Michal Pikulski
d20004238d
[Bootstrap] First go at Addressables bootsrapped objects
2025-09-07 12:36:35 +02:00