Commit Graph

11 Commits

Author SHA1 Message Date
Michal Pikulski
5d395ba4f4 [Player][Interactions] Refactor common settings to be in the Game Settings SO. Update follow paramters and pathfinding for Pulver 2025-09-04 11:12:19 +02:00
Michal Pikulski
65d8be6cf2 Pulver correctly goes and retrieves the item. Items still need to be enabled again after a failed couroutine 2025-09-04 00:14:31 +02:00
Michal Pikulski
0c930d09a4 [Player][Interactions] Pulver moves to item and goes back. Item disappears, but in wrong order 2025-09-04 00:00:46 +02:00
Michal Pikulski
1dfcee3d2c [Puzzles][Input] Update input handling to not mistakingly miss frames. Add debug frame input debugging. 2025-09-03 16:55:21 +02:00
Michal Pikulski
93242b2702 [Puzzles] Add basic framework for ScriptableObject puzzle steps and puzzle solving. 2025-09-03 15:43:47 +02:00
Michal Pikulski
bd3140b10f [Player] Re-setup Pulver prefabs and configure the scale and follow component 2025-09-02 14:08:36 +02:00
Michal Pikulski
39eeb044fd Setup correct sizes and Quarry level switch 2025-09-02 13:59:31 +02:00
Michal Pikulski
48c4992517 [Player] Add simple Pulver point-based following behind Trafalgar. Leave option for manually-directed movement. 2025-09-02 13:20:25 +02:00
Michal Pikulski
d0dd3cdd17 [Player] Setup pulver player prefab 2025-09-02 12:33:36 +02:00
Michal Pikulski
e53b5a0034 [Player] Add AI Pathfinding on a 2D grid to the player character 2025-09-02 11:42:25 +02:00
Michal Pikulski
a03b70a1ca Implement SceneManager with asynchronous load/unload routines ready for bootstrapper scene. Implement simple level switching 2025-09-01 22:51:52 +02:00