82fce5c135
Added aglow to the Pickable Items
2025-10-17 12:36:09 +02:00
7ed258f87a
Added Sprites and Changed Placeholders for final art
2025-10-06 17:41:12 +02:00
f686f28cb8
Create a simple dialogue authoring system, tied into our items ( #10 )
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- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
9b590ca6ec
Made Changes To slotted items (not fully functional but progressing)
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Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
32888a6843
[Interactions] Switch interactables to trace on layer configured in game settings
2025-09-08 12:51:33 +02:00
Michal Pikulski
4a098365d0
Setup Universal Render Pipeline
2025-09-05 09:10:19 +02:00
Michal Pikulski
496ef10b8b
[Player][Interactions] Items can be switched when picked up now
2025-09-04 13:08:42 +02:00
Michal Pikulski
0c930d09a4
[Player][Interactions] Pulver moves to item and goes back. Item disappears, but in wrong order
2025-09-04 00:00:46 +02:00
Michal Pikulski
e53b5a0034
[Player] Add AI Pathfinding on a 2D grid to the player character
2025-09-02 11:42:25 +02:00
Michal Pikulski
8e1174d4bf
[Input][Interaction] Add interactable items
2025-09-01 16:14:21 +02:00