Michal Pikulski
bda645dcc3
Updates to minigame switching
2025-10-29 09:57:33 +01:00
Michal Pikulski
43779c560e
Cleanup compile warnings, cleanup logs, spruce up level selection menu
2025-10-28 14:31:17 +01:00
Michal Pikulski
dad1f6498d
Pause timescale when game is paused
2025-10-27 15:21:23 +01:00
Michal Pikulski
09af055d18
Strip UI debug stuff from the game
2025-10-17 14:44:10 +02:00
Michal Pikulski
50448c5bd3
Revamp the prompt system, the bootstrapper system, the starting cinematic
2025-10-16 19:43:24 +02:00
Michal Pikulski
e8180b21bf
Strip debug logging from the game, fix screen weirdness
2025-10-14 15:54:11 +02:00
9c44a0c91f
photo_input_switch ( #27 )
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Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #27
2025-10-14 07:09:16 +00:00
57652b87f6
Merge branch 'main' into DamianBranch
2025-10-10 16:49:25 +02:00
Michal Pikulski
81a6becd44
Implement Debug settings and provide an overview of the settings madness
2025-10-10 15:47:38 +02:00
Michal Pikulski
0c5546efd2
Add backbone for card creation and implement Camera minigame mechanics
2025-10-10 14:49:42 +02:00
1fe48c995b
Commmit minigame and tile logic
2025-10-10 14:45:23 +02:00
Michal Pikulski
f845673eca
Remove dependencies on legacy variables in GameManager.Instance
2025-10-07 10:44:26 +02:00
Michal Pikulski
c46036dce6
Fix speed mismatch between direct and tap movement modes
2025-10-07 10:11:55 +02:00
Michal Pikulski
348e982930
Use normalized movement settings
2025-10-07 09:28:41 +02:00
e713a580a9
puzzlestep_indicators ( #14 )
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Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #14
2025-10-02 05:42:17 +00:00
63cb3f1a8c
Revamp the settings system ( #7 )
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- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #7
2025-09-24 13:33:43 +00:00