Commit Graph

48 Commits

Author SHA1 Message Date
a432fd45bd Initial card audio 2025-11-19 15:51:54 +01:00
2c4e90b698 Finished changing score to amount of photos 2025-11-18 12:45:36 +01:00
MacBuilder
d647bb5707 Target eliminated, good job 47 2025-11-10 15:55:28 +01:00
Michal Pikulski
252cb99884 Update icons in minigame 2025-11-10 10:41:38 +01:00
3f548c3ed4 Update HUD updates, moving scattered prefabs into a central HUD manager (#53)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #53
2025-11-09 21:41:39 +00:00
Michal Pikulski
0c9a388433 Move buttons to HUD Manager 2025-11-09 13:23:03 +01:00
journaliciouz
2ec53629c6 Added contextual UI switching depending on level type 2025-11-08 21:08:01 +01:00
journaliciouz
0e55248698 Fixed weird background breaks in outrocinematic 2025-11-08 19:56:59 +01:00
29d01df3ce Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-07 17:37:17 +01:00
de0a243b1e Added eagle eye button 2025-11-07 17:37:12 +01:00
fdfa4e0e09 Fixed a problem with buttons not rezising in the End game UI for the Minigame 2025-11-07 17:31:46 +01:00
ea12766cf7 Fixed button issue 2025-11-07 17:21:38 +01:00
1bcb63ffd0 Cinematics fuckery 2025-11-07 16:54:41 +01:00
de2966fb1e Cinematics and UI overhaul 2025-11-07 16:47:10 +01:00
6aacd9234c ExtraConfirmations Screens and WIP for the diving minigame end screen 2025-11-07 13:01:22 +01:00
journaliciouz
64da60dadd Merge branch 'main' into audio-overhaul 2025-10-30 11:08:16 +01:00
Michal Pikulski
f6ebadf21e Update Pause menu and MinigameSelection menu to icon-based with no text 2025-10-30 10:47:34 +01:00
988bc53ec8 Finally, priority VO 2025-10-29 17:01:02 +01:00
86bee75578 Implemented pauses on AudioManager 2025-10-28 13:19:33 +01:00
Michal Pikulski
f5c1ae51cd MPV of save/load system 2025-10-27 14:00:37 +01:00
Michal Adam Pikulski
8591490cb2 Make the score display a UIPage as well 2025-10-22 10:37:59 +02:00
Michal Adam Pikulski
3e833b8991 Working card system 2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
83b5c8994d Kind of working booster packs 2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
32f726d229 Second draft of the consolidated card system 2025-10-20 16:33:58 +02:00
b49bb43f79 AnneLise bird counter implemented 2025-10-20 13:57:38 +02:00
Michal Pikulski
2a0dbe98a2 Game over screen return to levels menu 2025-10-17 14:28:13 +02:00
7cdc8fab22 Fixed outrocinematic and added audio 2025-10-17 13:44:22 +02:00
099a6093e0 Outro WIP 2025-10-17 13:03:01 +02:00
646e9711eb Updated intro voiceover 2025-10-17 12:55:14 +02:00
Michal Pikulski
3fc43fa92d Hook up the score display 2025-10-16 23:59:25 +02:00
journaliciouz
09ae4b5ba7 WIP 2 2025-10-16 22:45:13 +02:00
journaliciouz
4fc005b082 WIP 2025-10-16 22:35:23 +02:00
journaliciouz
6f6333c8c4 Merge branch 'main' into diving-outrocinematic 2025-10-16 22:26:04 +02:00
Michal Pikulski
50448c5bd3 Revamp the prompt system, the bootstrapper system, the starting cinematic 2025-10-16 19:43:24 +02:00
eab8899720 WIP game over diving 2025-10-16 16:23:48 +02:00
b425d2b4f4 Stuck cinematics 2025-10-15 17:35:34 +02:00
af4bddf1e3 Merge branch 'main' into DamianBranch 2025-10-13 10:17:54 +00:00
Michal Pikulski
447d33fe55 Add a loading screen between scenes 2025-10-13 10:41:58 +02:00
Michal Pikulski
ab84c97675 Add skip functionality to Cinematics Manager 2025-10-13 09:22:18 +02:00
75826f2dc9 Final addition of the cinematic managers 2025-10-10 17:26:55 +02:00
Michal Pikulski
5b3f77c67b Simple QuickAccess setting to more easily retrieve common data 2025-10-10 16:19:05 +02:00
9f630e832d Intro cinematic plays when playing from mainmenu 2025-10-10 15:51:49 +02:00
9d8dd28efd Added sound and cinematics managers to boot settings 2025-10-10 10:07:08 +02:00
f686f28cb8 Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
e878a32263 Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
Michal Pikulski
a1b1d7475f Preliminary screen rotation work 2025-09-08 14:25:50 +02:00
Michal Pikulski
749d72904e Add main menu scene, setup framework for orientation switching 2025-09-08 12:44:35 +02:00
Michal Pikulski
f161d0069b [Bootstrap] Redo scenes with bootstrapper 2025-09-07 14:18:17 +02:00