a432fd45bd
Initial card audio
2025-11-19 15:51:54 +01:00
2c4e90b698
Finished changing score to amount of photos
2025-11-18 12:45:36 +01:00
MacBuilder
d647bb5707
Target eliminated, good job 47
2025-11-10 15:55:28 +01:00
Michal Pikulski
252cb99884
Update icons in minigame
2025-11-10 10:41:38 +01:00
3f548c3ed4
Update HUD updates, moving scattered prefabs into a central HUD manager ( #53 )
...
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #53
2025-11-09 21:41:39 +00:00
Michal Pikulski
0c9a388433
Move buttons to HUD Manager
2025-11-09 13:23:03 +01:00
journaliciouz
2ec53629c6
Added contextual UI switching depending on level type
2025-11-08 21:08:01 +01:00
journaliciouz
0e55248698
Fixed weird background breaks in outrocinematic
2025-11-08 19:56:59 +01:00
29d01df3ce
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-11-07 17:37:17 +01:00
de0a243b1e
Added eagle eye button
2025-11-07 17:37:12 +01:00
fdfa4e0e09
Fixed a problem with buttons not rezising in the End game UI for the Minigame
2025-11-07 17:31:46 +01:00
ea12766cf7
Fixed button issue
2025-11-07 17:21:38 +01:00
1bcb63ffd0
Cinematics fuckery
2025-11-07 16:54:41 +01:00
de2966fb1e
Cinematics and UI overhaul
2025-11-07 16:47:10 +01:00
6aacd9234c
ExtraConfirmations Screens and WIP for the diving minigame end screen
2025-11-07 13:01:22 +01:00
journaliciouz
64da60dadd
Merge branch 'main' into audio-overhaul
2025-10-30 11:08:16 +01:00
Michal Pikulski
f6ebadf21e
Update Pause menu and MinigameSelection menu to icon-based with no text
2025-10-30 10:47:34 +01:00
988bc53ec8
Finally, priority VO
2025-10-29 17:01:02 +01:00
86bee75578
Implemented pauses on AudioManager
2025-10-28 13:19:33 +01:00
Michal Pikulski
f5c1ae51cd
MPV of save/load system
2025-10-27 14:00:37 +01:00
Michal Adam Pikulski
8591490cb2
Make the score display a UIPage as well
2025-10-22 10:37:59 +02:00
Michal Adam Pikulski
3e833b8991
Working card system
2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
83b5c8994d
Kind of working booster packs
2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
32f726d229
Second draft of the consolidated card system
2025-10-20 16:33:58 +02:00
b49bb43f79
AnneLise bird counter implemented
2025-10-20 13:57:38 +02:00
Michal Pikulski
2a0dbe98a2
Game over screen return to levels menu
2025-10-17 14:28:13 +02:00
7cdc8fab22
Fixed outrocinematic and added audio
2025-10-17 13:44:22 +02:00
099a6093e0
Outro WIP
2025-10-17 13:03:01 +02:00
646e9711eb
Updated intro voiceover
2025-10-17 12:55:14 +02:00
Michal Pikulski
3fc43fa92d
Hook up the score display
2025-10-16 23:59:25 +02:00
journaliciouz
09ae4b5ba7
WIP 2
2025-10-16 22:45:13 +02:00
journaliciouz
4fc005b082
WIP
2025-10-16 22:35:23 +02:00
journaliciouz
6f6333c8c4
Merge branch 'main' into diving-outrocinematic
2025-10-16 22:26:04 +02:00
Michal Pikulski
50448c5bd3
Revamp the prompt system, the bootstrapper system, the starting cinematic
2025-10-16 19:43:24 +02:00
eab8899720
WIP game over diving
2025-10-16 16:23:48 +02:00
b425d2b4f4
Stuck cinematics
2025-10-15 17:35:34 +02:00
af4bddf1e3
Merge branch 'main' into DamianBranch
2025-10-13 10:17:54 +00:00
Michal Pikulski
447d33fe55
Add a loading screen between scenes
2025-10-13 10:41:58 +02:00
Michal Pikulski
ab84c97675
Add skip functionality to Cinematics Manager
2025-10-13 09:22:18 +02:00
75826f2dc9
Final addition of the cinematic managers
2025-10-10 17:26:55 +02:00
Michal Pikulski
5b3f77c67b
Simple QuickAccess setting to more easily retrieve common data
2025-10-10 16:19:05 +02:00
9f630e832d
Intro cinematic plays when playing from mainmenu
2025-10-10 15:51:49 +02:00
9d8dd28efd
Added sound and cinematics managers to boot settings
2025-10-10 10:07:08 +02:00
f686f28cb8
Create a simple dialogue authoring system, tied into our items ( #10 )
...
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
e878a32263
Introduce input modes and Pause Menu ( #8 )
...
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
Michal Pikulski
a1b1d7475f
Preliminary screen rotation work
2025-09-08 14:25:50 +02:00
Michal Pikulski
749d72904e
Add main menu scene, setup framework for orientation switching
2025-09-08 12:44:35 +02:00
Michal Pikulski
f161d0069b
[Bootstrap] Redo scenes with bootstrapper
2025-09-07 14:18:17 +02:00