Commit Graph

12 Commits

Author SHA1 Message Date
dea470f93f Replaced almost all placeholders with final art
Some animations still need to be added and replaced, but most of the sprites are final now.
2025-10-07 13:04:14 +02:00
0627a2aeb7 Replacing with Final Art 2025-10-06 15:13:26 +02:00
f686f28cb8 Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
Michal Pikulski
5d81a2acfc Move the prefab editor to a dedicated tool window 2025-09-10 15:53:31 +02:00
8d94fad5d9 Puzzle hiccup 2025-09-09 13:04:19 +02:00
a8d398e097 Added Puzzle Steps and organized the Puzzle Item Data
Created folders for the puzzle and item data files and added Puzzle steps.
2025-09-08 16:22:32 +02:00
81cd20ceef Created Prefab of BurgerBuns
Pushing to test collisions in quarry level.
2025-09-08 12:31:34 +02:00
Michal Pikulski
05a8a5445f [Interactions] Pulver now swaps, slots and combines items 2025-09-04 14:24:38 +02:00
Michal Pikulski
da5d2f2545 [Player][Interaction][Assets] Add placeholder assets for some more sprites. Move all to External/Placeholder. Add list of assets with attributions. Pulver combines items now 2025-09-04 13:08:42 +02:00
Michal Pikulski
496ef10b8b [Player][Interactions] Items can be switched when picked up now 2025-09-04 13:08:42 +02:00
Michal Pikulski
93242b2702 [Puzzles] Add basic framework for ScriptableObject puzzle steps and puzzle solving. 2025-09-03 15:43:47 +02:00
Michal Pikulski
a03b70a1ca Implement SceneManager with asynchronous load/unload routines ready for bootstrapper scene. Implement simple level switching 2025-09-01 22:51:52 +02:00