c07f64ea4f
Spatial lawnmower audio implemented
2025-10-20 16:21:32 +02:00
67b8aea93a
Pulver can carry shit
2025-10-14 16:20:57 +02:00
10992b43cc
Unity Timeline Interaction System Integration ( #17 )
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- Added InteractionTimelineAction component for timeline-driven interactions
- Implemented custom editor for timeline event mapping
- Updated interaction event flow to support timeline actions
- Enhanced character move target configuration
- Improved inspector UI for interactable components
- Added technical documentation for interaction system
- Refactored interaction action base classes for extensibility
- Fixed issues with character binding in timelines
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #17
2025-10-07 10:57:11 +00:00
Michal Pikulski
4b206b9b2e
Little Trafalgar dust trail fun
2025-09-23 11:05:35 +02:00
24f5228003
Started to deal with the Gardener
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This is driving slightly insane plus I forgot ALL the programs Alex told me about, i'll adress this tomorrow.
2025-09-17 15:30:59 +02:00
8b3c9a09cb
Anna Lise is working!
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A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
Michal Pikulski
ef96d80d51
Small touchups of input and A* graphing
2025-09-12 10:36:23 +02:00
9b590ca6ec
Made Changes To slotted items (not fully functional but progressing)
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Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
e1ff13db30
Rework interactables into a flatter hierarchy, reenable puzzles as well
2025-09-11 14:07:57 +02:00
1c987af2b8
Added animations, two state machines
2025-09-10 22:17:51 +02:00
36ab5864e5
Placeholder for bike horn + Pulver grid change + changed gardener tag
2025-09-10 13:38:40 +02:00
6f65297ba1
Gardener and his animations implemented
2025-09-09 17:45:51 +02:00
Michal Pikulski
c15f207415
Fake Physics on Player
2025-09-09 14:18:19 +02:00
Michal Pikulski
32888a6843
[Interactions] Switch interactables to trace on layer configured in game settings
2025-09-08 12:51:33 +02:00
045bd7966e
PLaceholder Items and organization
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Items Placeholder Art Upload
2025-09-05 17:37:21 +02:00
15326d4658
Created Placeholder Prefabs + Player Prefab
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Changed Trafalgar Prefab
2025-09-05 11:40:26 +02:00
6a3135d7ec
Forgot to add all changes
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I forgot to select all the changes in my previous commit
2025-09-04 16:13:58 +02:00
Michal Pikulski
65d8be6cf2
Pulver correctly goes and retrieves the item. Items still need to be enabled again after a failed couroutine
2025-09-04 00:14:31 +02:00
Michal Pikulski
0c930d09a4
[Player][Interactions] Pulver moves to item and goes back. Item disappears, but in wrong order
2025-09-04 00:00:46 +02:00
Michal Pikulski
bd3140b10f
[Player] Re-setup Pulver prefabs and configure the scale and follow component
2025-09-02 14:08:36 +02:00
Michal Pikulski
39eeb044fd
Setup correct sizes and Quarry level switch
2025-09-02 13:59:31 +02:00
7be3af146d
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-02 13:49:21 +02:00
ef4458eb07
Added pulver anims
2025-09-02 13:46:27 +02:00
Michal Pikulski
48c4992517
[Player] Add simple Pulver point-based following behind Trafalgar. Leave option for manually-directed movement.
2025-09-02 13:20:25 +02:00
Michal Pikulski
d0dd3cdd17
[Player] Setup pulver player prefab
2025-09-02 12:33:36 +02:00